Isbn: 9780134667607 - advanced game design: a systems approach: a systems approach (30 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    paperback. Zustand: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    paperback. Zustand: Very Good.

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    Verlag: Addison Wesley Professional, 2017

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    Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Pearson Education (US), Boston, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Paperback. Zustand: new. Paperback. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your games big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Sprache: Englisch

    Verlag: Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Paperback. Zustand: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional 11/24/2017, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Paperback or Softback. Zustand: New. Advanced Game Design: A Systems Approach. Book.

  • Sprache: Englisch

    Verlag: Pearson Education, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Pearson Education (US), US, 2017

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    Paperback. Zustand: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Sprache: Englisch

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    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Zustand: New. 2017. 1st Edition. Paperback. . . . . .

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  • Sprache: Englisch

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    Zustand: New. 2017. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

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  • Sprache: Englisch

    Verlag: Pearson Education|Addison-Wesley, 2019

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    Kartoniert / Broschiert. Zustand: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they ca.

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    0134667603 / 9780134667607

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    Paperback. Zustand: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Sprache: Englisch

    Verlag: Pearson Education (US), Boston, 2017

    0134667603 / 9780134667607

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    Paperback. Zustand: new. Paperback. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your games big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Sprache: Englisch

    Verlag: Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Paperback. Zustand: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Paperback. Zustand: Brand New. 550 pages. 9.25x7.00x1.00 inches. In Stock. This item is printed on demand.

  • Sprache: Englisch

    Verlag: Pearson International, Pearson Business Nov 2017, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game s big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed 464 pp. Englisch.

  • Sprache: Englisch

    Verlag: Pearson International, Microsoft Press Nov 2017, 2017

    0134667603 / 9780134667607

    Serie: Buch 12 von 16 - Game Design

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speedFinancial Times Prent., St.-Martin-Straße 82, 81541 München 464 pp. Englisch.

  • Sprache: Englisch

    Verlag: Pearson International, 2019

    0134667603 / 9780134667607

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    Taschenbuch. Zustand: Neu. Advanced Game Design: A Systems Approach | A Systems Approach | Michael Sellers | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Pearson International | EAN 9780134667607 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu Print on Demand.

  • Sprache: Englisch

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    0134667603 / 9780134667607

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    Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game s big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.