Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, Oxford, 2009
ISBN 10: 0240811798 ISBN 13: 9780240811796
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2009
ISBN 10: 0240811798 ISBN 13: 9780240811796
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 63,20
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: New. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials and references as well as serious game demos and presentations.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,12
Anzahl: 10 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Erstausgabe
Zustand: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . .
Anbieter: Russell Books, Victoria, BC, Kanada
Erstausgabe
paperback. Zustand: New. 1st Edition. Special order direct from the distributor.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 60,49
Anzahl: 10 verfügbar
In den WarenkorbZustand: New.
Zustand: New. pp. ix + 371 Index.
Zustand: New. pp. ix + 371.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 68,79
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 381 pages. 9.20x7.40x0.80 inches. In Stock.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 61,86
Anzahl: 1 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Zustand: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
EUR 66,87
Anzahl: Mehr als 20 verfügbar
In den WarenkorbKartoniert / Broschiert. Zustand: New. Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft s space adventure game FREELANCER. He has also taught sc.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, Oxford, 2009
ISBN 10: 0240811798 ISBN 13: 9780240811796
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2009
ISBN 10: 0240811798 ISBN 13: 9780240811796
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 60,50
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: New. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials and references as well as serious game demos and presentations.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 58,29
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. ix + 371 Illus. This item is printed on demand.