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In den WarenkorbZustand: Good. Volume 2. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9780415962827.
EUR 172,42
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New.
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In den WarenkorbHardcover. Zustand: New.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Zustand: New. pp. 456.
EUR 232,61
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In den WarenkorbZustand: New. In.
Zustand: New. pp. 456.
EUR 244,24
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In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Erstausgabe
EUR 261,30
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In den WarenkorbZustand: New. Addresses contemporary issues such as convergence and MMORPGs. This title features an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games. Editor(s): Perron, Bernard; Wolf, Mark J. P. Num Pages: 456 pages, 40 black & white halftones. BIC Classification: JFCA; JFD; UGG. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 229 x 152 x 28. Weight in Grams: 725. . 2008. 1st Edition. hardcover. . . . .
EUR 315,38
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In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 430 pages. 9.00x6.00x1.00 inches. In Stock.
EUR 329,36
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In den WarenkorbZustand: New. Addresses contemporary issues such as convergence and MMORPGs. This title features an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games. Editor(s): Perron, Bernard; Wolf, Mark J. P. Num Pages: 456 pages, 40 black & white halftones. BIC Classification: JFCA; JFD; UGG. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 229 x 152 x 28. Weight in Grams: 725. . 2008. 1st Edition. hardcover. . . . . Books ship from the US and Ireland.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 172,44
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In den WarenkorbHardback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 215,95
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In den WarenkorbZustand: New. pp. 456 Following Video Game Theory 1 This item is printed on demand.
Anbieter: moluna, Greven, Deutschland
EUR 173,56
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In den WarenkorbGebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the .
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 236,85
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In den WarenkorbHRD. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.