ISBN: 9780719074004 - videogame, player, text (17 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Manchester University Press, 2008

    0719074002 / 9780719074004

    • Hardcover

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    Hardcover. Zustand: Very Good. unmarked, light shelfwear-NICE Standard-sized.

  • Sprache: Englisch

    Verlag: Manchester University Press, 2008

    0719074002 / 9780719074004

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    Hardcover. Zustand: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

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  • Sprache: Englisch

    Verlag: Manchester University Press, GB, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardback. Zustand: New. New copy - Usually dispatched within 4 working days.

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover
    • Erstausgabe

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    Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . …

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Manchester Univ Pr, 2008

    0719074002 / 9780719074004

    • Hardcover

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    Hardcover. Zustand: Brand New. 320 pages. 8.50x5.75x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . Books ship from the US and Ireland. …

  • Sprache: Englisch

    Verlag: MANCHESTER UNIV PR, 2008

    0719074002 / 9780719074004

    • Hardcover

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    Gebunden. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. -- .&Uumlber den AutorrnrnBarry Atkins is Senior Lecturer in Computer Games Design at the University of.

  • Sprache: Englisch

    Verlag: Manchester University Press, Manchester, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardcover. Zustand: new. Hardcover. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Zustand: New. pp. 320.

  • Sprache: Englisch

    Verlag: Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Zustand: New. pp. 320.

  • Sprache: Englisch

    Verlag: Manchester University Press Nov 2007, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Buch. Zustand: Neu. Neuware - Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Sprache: Englisch

    Verlag: Manchester University Press, GB, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardback. Zustand: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Sprache: Englisch

    Verlag: Manchester Univ Pr, 2008

    0719074002 / 9780719074004

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Hardcover. Zustand: Brand New. 320 pages. 8.50x5.75x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Manchester University Press, Manchester, 2007

    0719074002 / 9780719074004

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    Hardcover. Zustand: new. Hardcover. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…