ISBN: 9780764353178 - lights, camera, game over!: how video game movies get made (24 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

    0764353179 / 9780764353178

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

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    paperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Schiffer, 2017

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    Zustand: very_good. This is a well-cared-for used book with light signs of previous use. There may be minor cover wear, a faint crease, or slight spine wear, but overall it's in great shape and fully readable. Please note: -May contain library or rental stickers. -Supplemental materials e.g., CDs, access codes, inserts are not guaranteed. -Box sets may not include original exterior box. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading. …

  • Sprache: Englisch

    Verlag: Schiffer, 2017

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  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, US, 2017

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    Paperback. Zustand: New. In-depth production histories of movies based on video games, including insights from over 40 industry insiders.  Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd (US) 2017-07-28, 2017

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    Paperback. Zustand: New. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, US, 2017

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    Paperback. Zustand: New. In-depth production histories of movies based on video games, including insights from over 40 industry insiders.  Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, Atglen, 2017

    0764353179 / 9780764353178

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    Paperback. Zustand: new. Paperback. Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe movie. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter). AUTHOR: Luke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and Scooperhero News. He lives in Ruislip with his long-suffering girlfriend and Mega Drive, and is on Twitter atThisIsLukeOwen. An in-depth look at Hollywood's success and failures at rendering popular video games onto the silver screen! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Schiffer Publishing, 2017

    0764353179 / 9780764353178

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

    0764353179 / 9780764353178

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    Zustand: New. pp. 320.

  • Sprache: Englisch

    Verlag: Schiffer Pub Ltd, 2017

    0764353179 / 9780764353178

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  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, 2017

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

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  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, 2017

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    Zustand: New. 2017. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, 2017

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

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  • Sprache: Englisch

    Verlag: Schiffer, 2017

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  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, Atglen, 2017

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    Paperback. Zustand: new. Paperback. Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe movie. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter). AUTHOR: Luke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and Scooperhero News. He lives in Ruislip with his long-suffering girlfriend and Mega Drive, and is on Twitter atThisIsLukeOwen. An in-depth look at Hollywood's success and failures at rendering popular video games onto the silver screen! Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, US, 2017

    0764353179 / 9780764353178

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    Paperback. Zustand: New. In-depth production histories of movies based on video games, including insights from over 40 industry insiders.  Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Jul 2017, 2017

    0764353179 / 9780764353178

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    Taschenbuch. Zustand: Neu. Neuware - Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the 'worst movie ever' and left gamers asking: how did that get made Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, 2017

    0764353179 / 9780764353178

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    Zustand: New. &Uumlber den AutorLuke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and .

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, Atglen, 2017

    0764353179 / 9780764353178

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    Paperback. Zustand: new. Paperback. Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe movie. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter). AUTHOR: Luke Owen is a writer, editor, and podcaster who has been playing video games and watching movies his whole life. He is the deputy editor of Flickering Myth, and he also co-hosts the weekly Flickering Myth Podcast and Scooperhero News. He lives in Ruislip with his long-suffering girlfriend and Mega Drive, and is on Twitter atThisIsLukeOwen. An in-depth look at Hollywood's success and failures at rendering popular video games onto the silver screen! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Schiffer Publishing Ltd, US, 2017

    0764353179 / 9780764353178

    • Softcover

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    Paperback. Zustand: New. In-depth production histories of movies based on video games, including insights from over 40 industry insiders.  Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).…