Isbn: 9781032936611 - the games that computers (and humans) play: a non-technical introduction to artificial intelligence (chapman & hall/crc artificial intelligence and robotics) (18 Ergebnisse)

Sprache: Englisch
Verlag: Chapman and Hall/CRC, 2026
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Sprache: Englisch
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Sprache: Englisch
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Sprache: Englisch
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Sprache: Englisch
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Sprache: Englisch
Verlag: Taylor & Francis Ltd, 2026
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Games that Computers (and Humans) Play
Jonathan Schaeffer (University of Alberta Computing Science, Alberta, Canada)
Sprache: Englisch
Verlag: CRC Press, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Zustand: New. Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligen.

Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardback. Zustand: New. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.…

Sprache: Englisch
Verlag: Chapman & Hall, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardcover. Zustand: Brand New. 320 pages. 10.00x7.00x10.24 inches. In Stock.

Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardback. Zustand: New. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.…

Sprache: Englisch
Verlag: Taylor & Francis Ltd, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardcover. Zustand: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Sprache: Englisch
Verlag: Taylor & Francis Ltd, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardcover. Zustand: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Sprache: Englisch
Verlag: Taylor & Francis Ltd, 2026
Serie: Buch 48 von 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print-on-Demand
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Hardcover. Zustand: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…