Isbn: 9781849696821 - sdl game development: (black & white) (english edition) (22 Ergebnisse)

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Zustand: Good. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games. Key Features Create 2D reusable games using the new SDL 2.0 and C++ frameworks Become proficient in speeding up development time Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter An engaging and structured guide to develop your own game Book DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learn Draw in SDL and build the SDL_image extension Develop reusable classes Get to grips with game related object-oriented programming Integrate a variety of user inputs into your games, such as joysticks or keyboards Use factories that enable us to create objects dynamically at runtime Create 2D maps through the use of tiles Easily apply the framework to different game genres Understand the scrolling of a tile map using the position of the player and collision detection Who this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.…

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paperback. Zustand: Good. As pictured. Some wear. Very readable copy.

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Zustand: Good. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games. Key Features Create 2D reusable games using the new SDL 2.0 and C++ frameworks Become proficient in speeding up development time Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter An engaging and structured guide to develop your own game Book DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learn Draw in SDL and build the SDL_image extension Develop reusable classes Get to grips with game related object-oriented programming Integrate a variety of user inputs into your games, such as joysticks or keyboards Use factories that enable us to create objects dynamically at runtime Create 2D maps through the use of tiles Easily apply the framework to different game genres Understand the scrolling of a tile map using the position of the player and collision detection Who this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.…

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Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

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Digital. Zustand: New. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.Key FeaturesCreate 2D reusable games using the new SDL 2.0 and C++ frameworksBecome proficient in speeding up development timeCreate two fully-featured games with C++ which include a platform game and a 2D side scrolling shooterAn engaging and structured guide to develop your own gameBook DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learnDraw in SDL and build the SDL_image extensionDevelop reusable classesGet to grips with game related object-oriented programmingIntegrate a variety of user inputs into your games, such as joysticks or keyboardsUse factories that enable us to create objects dynamically at runtimeCreate 2D maps through the use of tilesEasily apply the framework to different game genresUnderstand the scrolling of a tile map using the position of the player and collision detectionWho this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.…

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Zustand: New. pp. 256 Index.

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Zustand: New. In English.

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Digital. Zustand: New. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.Key FeaturesCreate 2D reusable games using the new SDL 2.0 and C++ frameworksBecome proficient in speeding up development timeCreate two fully-featured games with C++ which include a platform game and a 2D side scrolling shooterAn engaging and structured guide to develop your own gameBook DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learnDraw in SDL and build the SDL_image extensionDevelop reusable classesGet to grips with game related object-oriented programmingIntegrate a variety of user inputs into your games, such as joysticks or keyboardsUse factories that enable us to create objects dynamically at runtimeCreate 2D maps through the use of tilesEasily apply the framework to different game genresUnderstand the scrolling of a tile map using the position of the player and collision detectionWho this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.…

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Zustand: New. Print on Demand pp. 256 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

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Taschenbuch. Zustand: Neu. Sdl Game Development | Shaun Mitchell | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | Packt Publishing | EAN 9781849696821 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…