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In den WarenkorbZustand: New. pp. 316 Illus.
Zustand: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Zustand: New. pp. 316.
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Anbieter: ALLBOOKS1, Direk, SA, Australien
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
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In den WarenkorbZustand: New. In.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
Zustand: New. Discusses SVG and X3D as a means of visualizing information. This book presents the research in this area and introduces SVG and X3D fundamentals and authoring tools. It covers various topics including the foundations of SVG and X3D and visual interfaces to Web services. It is intended for researchers, Web developers, and graduate students. Editor(s): Geroimenko, Vladimir; Chen, Chaomei. Num Pages: 298 pages, 125 black & white illustrations, 86 colour illustrations, biography. BIC Classification: UDB; UG; UMW. Category: (G) General (US: Trade); (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 166 x 242 x 19. Weight in Grams: 740. . 2004. 2005th Edition. hardcover. . . . .
Sprache: Englisch
Verlag: Springer London, Springer London Dez 2004, 2004
ISBN 10: 1852337907 ISBN 13: 9781852337902
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. Neuware -Correcting the Great Mistake People often mistake one thing for another. That¿s human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite ¿ supposedly savvy folk such as software developers, marketers and businessmen ¿ have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,¿VR¿,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 316 pp. Englisch.
Sprache: Englisch
Verlag: Springer London, Springer London, 2004
ISBN 10: 1852337907 ISBN 13: 9781852337902
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2005
ISBN 10: 1852337907 ISBN 13: 9781852337902
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 234,86
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 298 pages. 9.75x6.50x1.00 inches. In Stock.
Zustand: New. Discusses SVG and X3D as a means of visualizing information. This book presents the research in this area and introduces SVG and X3D fundamentals and authoring tools. It covers various topics including the foundations of SVG and X3D and visual interfaces to Web services. It is intended for researchers, Web developers, and graduate students. Editor(s): Geroimenko, Vladimir; Chen, Chaomei. Num Pages: 298 pages, 125 black & white illustrations, 86 colour illustrations, biography. BIC Classification: UDB; UG; UMW. Category: (G) General (US: Trade); (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 166 x 242 x 19. Weight in Grams: 740. . 2004. 2005th Edition. hardcover. . . . . Books ship from the US and Ireland.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations. 316 pp. Englisch.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Visualizing Information Using SVG and X3D | XML-based Technologies for the XML-based Web | Chaomei Chen (u. a.) | Buch | xiv | Englisch | 2004 | Springer London | EAN 9781852337902 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.