ISBN: 9781969972676 - gamification in practice: a no-nonsense guide to designing experiences people actually want (9 Ergebnisse)

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Paperback. Zustand: new. Paperback. Gamification in Practice is the no-nonsense field guide that fixes this. Whether you're a complete beginner or a working professional in product, marketing, HR, education, or team leadership, you'll learn to design motivation first and mechanics second-the order the best designers actually use. Written in plain, practical language and packed with real-world examples-from Duolingo and Starbucks Rewards to Wikipedia, Foldit, and the Stockholm piano staircase-this book turns a fuzzy buzzword into a repeatable craft. Inside, you'll learn how to: Understand what truly motivates people-intrinsic vs. extrinsic motivation-and why rewards can backfireApply the 8 core drives that power every human actionUse the three building blocks of design: dynamics, mechanics, and componentsDeploy points, badges, and leaderboards the right way (and know when not to)Identify the 6 player types and design for all of them, not just people like youMap the player journey from first click to long-term loyaltyFollow a clear, 9-step design process you can use on any projectBuild habits and customer loyalty that outlast any discountAvoid dark patterns and design ethically, even with vulnerable users .And Much, Much More! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Paperback. Zustand: new. Paperback. Gamification in Practice is the no-nonsense field guide that fixes this. Whether you're a complete beginner or a working professional in product, marketing, HR, education, or team leadership, you'll learn to design motivation first and mechanics second-the order the best designers actually use. Written in plain, practical language and packed with real-world examples-from Duolingo and Starbucks Rewards to Wikipedia, Foldit, and the Stockholm piano staircase-this book turns a fuzzy buzzword into a repeatable craft. Inside, you'll learn how to: Understand what truly motivates people-intrinsic vs. extrinsic motivation-and why rewards can backfireApply the 8 core drives that power every human actionUse the three building blocks of design: dynamics, mechanics, and componentsDeploy points, badges, and leaderboards the right way (and know when not to)Identify the 6 player types and design for all of them, not just people like youMap the player journey from first click to long-term loyaltyFollow a clear, 9-step design process you can use on any projectBuild habits and customer loyalty that outlast any discountAvoid dark patterns and design ethically, even with vulnerable users .And Much, Much More! This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Gamification in Practice is the no-nonsense field guide that fixes this. Whether you're a complete beginner or a working professional in product, marketing, HR, education, or team leadership, you'll learn to design motivation first and mechanics second-the order the best designers actually use. Written in plain, practical language and packed with real-world examples-from Duolingo and Starbucks Rewards to Wikipedia, Foldit, and the Stockholm piano staircase-this book turns a fuzzy buzzword into a repeatable craft. Inside, you'll learn how to: Understand what truly motivates people-intrinsic vs. extrinsic motivation-and why rewards can backfireApply the 8 core drives that power every human actionUse the three building blocks of design: dynamics, mechanics, and componentsDeploy points, badges, and leaderboards the right way (and know when not to)Identify the 6 player types and design for all of them, not just people like youMap the player journey from first click to long-term loyaltyFollow a clear, 9-step design process you can use on any projectBuild habits and customer loyalty that outlast any discountAvoid dark patterns and design ethically, even with vulnerable users .And Much, Much More.…

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Paperback. Zustand: new. Paperback. Gamification in Practice is the no-nonsense field guide that fixes this. Whether you're a complete beginner or a working professional in product, marketing, HR, education, or team leadership, you'll learn to design motivation first and mechanics second-the order the best designers actually use. Written in plain, practical language and packed with real-world examples-from Duolingo and Starbucks Rewards to Wikipedia, Foldit, and the Stockholm piano staircase-this book turns a fuzzy buzzword into a repeatable craft. Inside, you'll learn how to: Understand what truly motivates people-intrinsic vs. extrinsic motivation-and why rewards can backfireApply the 8 core drives that power every human actionUse the three building blocks of design: dynamics, mechanics, and componentsDeploy points, badges, and leaderboards the right way (and know when not to)Identify the 6 player types and design for all of them, not just people like youMap the player journey from first click to long-term loyaltyFollow a clear, 9-step design process you can use on any projectBuild habits and customer loyalty that outlast any discountAvoid dark patterns and design ethically, even with vulnerable users .And Much, Much More! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Taschenbuch. Zustand: Neu. Gamification in Practice | A No-Nonsense Guide to Designing Experiences People Actually Want | Diego Gómez | Taschenbuch | Englisch | 2026 | Jaxbird LLC | EAN 9781969972676 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …