Isbn: 9783030429539 - primitive interaction design (human–computer interaction series) (12 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users' needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are. Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as 'savages', as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.…

  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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  • Sprache: Englisch

    Verlag: Springer-Nature New York Inc, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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    Hardcover. Zustand: Brand New. 149 pages. 9.25x6.10x9.21 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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  • Sprache: Englisch

    Verlag: Springer International Publishing Aug 2020, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users' needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are. Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as 'savages', as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society. 152 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer International Publishing, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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    Gebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Discusses the issues in conventional, market-driven, interaction design practicesProposes an extended vision of human-experiential design, emphasizing the importance of unconscious being, myth and emptinessPresents tools and examples of pri.…

  • Sprache: Englisch

    Verlag: Springer, Palgrave Macmillan Aug 2020, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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    Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users¿ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are.Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as ¿savages¿, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 152 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

    • Hardcover
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  • Sprache: Englisch

    Verlag: Springer, 2020

    3030429539 / 9783030429539

    Serie: Buch 119 von 141 - Human–Computer Interaction

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