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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area.The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
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Sprache: Englisch
Verlag: Springer Nature Switzerland, Springer International Publishing Okt 2021, 2021
ISBN 10: 3030594742 ISBN 13: 9783030594749
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area.The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts. 400 pp. Englisch.
Sprache: Englisch
Verlag: Springer International Publishing, 2021
ISBN 10: 3030594742 ISBN 13: 9783030594749
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In den WarenkorbGebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Comprehensive reference for applications of Artificial Intelligence techniques to the field of the artsApplication domains include visual art, music, 3D environments, design, and gamesTechniques employed include.
Sprache: Englisch
Verlag: Springer, Springer Okt 2021, 2021
ISBN 10: 3030594742 ISBN 13: 9783030594749
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Part I, Visual Arts.- Artificial Life and Artifcial Intelligence Advances in the Visual Arts.- Aesthetics, Artificial Intelligence, and Search-Based Art.- Applicability of Convolutional Neural Network Artistic Style Transfer Algorithms.- Part II, Music.- Artificial Musical Intelligence: Computational Creativity in a Closed Cognitive World.- Evolutionary Music, Deep Learning and Conceptual Blending: Enhancing User Involvement in Generative Music Systems.- Representation Learning for the Arts: A Case Study Using Variational Autoencoders for Drum Loops.- Part III, 3D.- Case Studies in Computer Graphics and AI.- Setting the Stage for 3D Compositing with Machine Learning.- Part IV, Other Art Forms.- Computational Models of Narrative Creativity.- Learning from Responses to Automated Videogame Design.- Artificial Intelligence for Designing Games.- Part V, Artistic Perspectives.- Bees Select Flowers, Humans Select Images: New Designs for Open-Ended Interactive Evolutionary Computation Inspiredby Pollination Ecology.- Breaking the Black Box: Procedural Reading, Creation of Meaning, and Closure in Computational Artworks.- Organism-Machine Hybrids.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 400 pp. Englisch.
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Zustand: New. PRINT ON DEMAND.