Isbn: 9783032047175 - gamified education: innovating learning through play and technology (11 Ergebnisse)

- Softcover
Anbieter: California Books, Miami, FL, USACalifornia Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 151,68
Versand gratisVersand innerhalb von USAAnzahl: Mehr als 20 verfügbar
Zustand: New.

- Softcover
Anbieter: Books Puddle, Woodside, NY, USABooks Puddle
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 187,68
EUR 3,52 VersandVersand innerhalb von USAAnzahl: 4 verfügbar
Zustand: New.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 151,88
EUR 35,00 VersandVersand von Deutschland nach USAAnzahl: 1 verfügbar
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundations, instructional strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.…

- Softcover
Anbieter: preigu, Osnabrück, Deutschlandpreigu
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 122,20
EUR 70,00 VersandVersand von Deutschland nach USAAnzahl: 5 verfügbar
Taschenbuch. Zustand: Neu. Gamified Education | Innovating Learning Through Play and Technology | Muralidhar Kurni (u. a.) | Taschenbuch | xxiii | Englisch | 2026 | Springer | EAN 9783032047175 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 199,89
EUR 14,58 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 2 verfügbar
Paperback. Zustand: Brand New. 446 pages. 9.25x6.10x9.21 inches. In Stock.

- Softcover
- Print-on-Demand
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 139,09
EUR 23,00 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundations, instructional strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. 423 pp. Englisch. …

- Softcover
- Print-on-Demand
Anbieter: moluna, Greven, Deutschlandmoluna
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 118,61
EUR 48,99 VersandVersand von Deutschland nach USAAnzahl: Mehr als 20 verfügbar
Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

- Softcover
- Print-on-Demand
Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 151,39
EUR 43,16 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Paperback. Zustand: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Softcover
- Print-on-Demand
Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 195,44
EUR 7,58 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 4 verfügbar
Zustand: New. Print on Demand.

- Softcover
- Print-on-Demand
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 139,09
EUR 60,00 VersandVersand von Deutschland nach USAAnzahl: 1 verfügbar
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 448 pp. Englisch.…

- Softcover
- Print-on-Demand
Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 195,12
EUR 9,95 VersandVersand von Deutschland nach USAAnzahl: 4 verfügbar
Zustand: New. PRINT ON DEMAND.