Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 103,45
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Palgrave Macmillan 2018-07-07, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 100,68
Anzahl: 10 verfügbar
In den WarenkorbPaperback. Zustand: New.
Zustand: New. pp. XV, 218 14 illus. in color. Softcover reprint of the original 1st ed. 2016 edition NO-PA16APR2015-KAP.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
EUR 119,70
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2018. Paperback. . . . . .
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 148,64
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2018. Paperback. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
Taschenbuch. Zustand: Neu. Transnational Contexts of Culture, Gender, Class, and Colonialism in Play | Video Games in East Asia | Alexis Pulos (u. a.) | Taschenbuch | East Asian Popular Culture | xv | Englisch | 2018 | Springer | EAN 9783319829173 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 170,74
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Anbieter: Brook Bookstore On Demand, Napoli, NA, Italien
EUR 78,24
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: new. Questo è un articolo print on demand.
Sprache: Englisch
Verlag: Springer International Publishing Jul 2018, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. 236 pp. Englisch.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 124,12
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand pp. XV, 218 14 illus. in color.
Sprache: Englisch
Verlag: Springer International Publishing, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Anbieter: moluna, Greven, Deutschland
EUR 84,15
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A companion to Lee and Pulos Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Cu.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. XV, 218 14 illus. in color.
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 236 pp. Englisch.