Isbn: 9783725879199 - video games: learning, emotions, and motivation (8 Ergebnisse)

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Hardcover. Zustand: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Hardcover. Zustand: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Hardcover. Zustand: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings.…

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Buch. Zustand: Neu. Video Games | Learning, Emotions, and Motivation | Buch | Englisch | 2026 | MDPI AG | EAN 9783725879199 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.