9789403865607 - kingsrow knows it better: 500 stunning computer findings in international draughts games von van dusseldorp, eric (3 Ergebnisse)

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Taschenbuch. Zustand: Neu. Kingsrow Knows It Better | 500 stunning computer findings in international draughts games | Eric van Dusseldorp | Taschenbuch | Englisch | Bookmundo | EAN 9789403865607 | Verantwortliche Person für die EU: Bookmundo, Delftsestraat 33, 3013 AE ROTTERDAM, NIEDERLANDE, info[at]bookmundo[dot]com | Anbieter…: preigu.

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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -What happens when a computer sees what no human player would ever consider In Kingsrow Knows It Better, you are taken into a fascinating world where draughts programs expose winning ideas that even grandmasters - and world champions -… have missed. Time and again, computer programs such as Kingsrow, Flits, Truus, Scan, Damage and Moby Dam uncover moves that look absurd or impossible at first glance, yet turn out to be strong and decisive.The book opens with the striking story of a seemingly ridiculous move that no human would seriously contemplate, but which a computer immediately recognizes as winning. From there, the reader is guided through 500 carefully selected positions from real games. Some examples feature spectacular combinations. Others reveal subtle sacrifices, 'quiet' or 'impossible' moves or forcings that quickly or slowly but surely decide the game.These are not textbook combinations from classical collections. They are ideas born from computer logic - different, unexpected, and often unsettling. Each position is graded by difficulty using smileys. 82 pp. Englisch.

- Softcover
- Print-on-Demand
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What happens when a computer sees what no human player would ever consider In Kingsrow Knows It Better, you are taken into a fascinating world where draughts programs expose winning ideas that even grandmasters - and world champions - have… missed. Time and again, computer programs such as Kingsrow, Flits, Truus, Scan, Damage and Moby Dam uncover moves that look absurd or impossible at first glance, yet turn out to be strong and decisive.The book opens with the striking story of a seemingly ridiculous move that no human would seriously contemplate, but which a computer immediately recognizes as winning. From there, the reader is guided through 500 carefully selected positions from real games. Some examples feature spectacular combinations. Others reveal subtle sacrifices, 'quiet' or 'impossible' moves or forcings that quickly or slowly but surely decide the game.These are not textbook combinations from classical collections. They are ideas born from computer logic - different, unexpected, and often unsettling. Each position is graded by difficulty using smileys.