ISBN: 9798198354036 - procedural generation and ai in game design: dynamic systems with python and unity (6 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Diandra Burrell Mai 2026, 2026

    9798198354036

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Reactive PublishingProcedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.Key Topics: - Procedural generation fundamentals- Stochastic algorithms and randomness in design- Dynamic systems and adaptive content- Balance optimization techniques- Integration of Python with Unity for procedural workflows. …

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798198354036

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    Paperback. Zustand: new. Paperback. Reactive PublishingProcedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.Key Topics: Procedural generation fundamentalsStochastic algorithms and randomness in designDynamic systems and adaptive contentBalance optimization techniquesIntegration of Python with Unity for procedural workflows This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798198354036

    • Softcover
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    Anbieter: California Books, Miami, FL, USACalifornia Books

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  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798198354036

    • Softcover
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    PAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798198354036

    • Softcover
    • Print-on-Demand

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    PAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798198354036

    • Softcover
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    Paperback. Zustand: new. Paperback. Reactive PublishingProcedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.Key Topics: Procedural generation fundamentalsStochastic algorithms and randomness in designDynamic systems and adaptive contentBalance optimization techniquesIntegration of Python with Unity for procedural workflows This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …