9798765101698 - hideo kojima: progressive game design from metal gear to death stranding (influential video game designers) von hartzheim, bryan hikari (17 Ergebnisse)

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Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim, Bryan Hikari; Kocurek, Carly A. (EDT); Dewinter, Jennifer (EDT)
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Paperback. Zustand: new. Paperback. An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Koj…ima is synonymous with the stealth game genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Zustand: New. An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is syno…nymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim, Bryan Hikari; Kocurek, Carly A. (EDT); Dewinter, Jennifer (EDT)
- Softcover
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- Softcover
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Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim, Bryan Hikari; Kocurek, Carly A. (EDT); Dewinter, Jennifer (EDT)
- Softcover
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Hideo Kojima : Progressive Game Design from Metal Gear to Death Stranding
Hartzheim, Bryan Hikari; Kocurek, Carly A. (EDT); Dewinter, Jennifer (EDT)
- Softcover
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Paperback. Zustand: new. Paperback. An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Koj…ima is synonymous with the stealth game genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

- Softcover
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Paperback. Zustand: new. Paperback. An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Koj…ima is synonymous with the stealth game genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Softcover
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Zustand: New. Über den AutorBryan Hikari HartzheimInhaltsverzeichnisList of figuresAcknowledgementsPrefaceForewordNotes on Translation and Names 1. Introduction: The .

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Taschenbuch. Zustand: Neu. Neuware - An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Ko…jima is synonymous with the 'stealth game' genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

- Softcover
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Paperback. Zustand: New. An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is syno…nymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

- Softcover
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Taschenbuch. Zustand: Neu. Hideo Kojima | Progressive Game Design from Metal Gear to Death Stranding | Bryan Hikari Hartzheim | Taschenbuch | Kartoniert / Broschiert | Englisch | 2023 | Bloomsbury Publishing Plc | EAN 9798765101698 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[…dot]de | Anbieter: preigu.