9798765125540 - epistemic genres: new formations of play (approaches to digital game studies) (13 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Bloomsbury Publishing Plc, New York, 2026

    9798765125540

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    Hardcover. Zustand: new. Hardcover. This anthology brings together scholars from around the world to theorize and explore epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the players experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves. This edited volume theorizes and explicates epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

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  • Sprache: Englisch

    Verlag: Bloomsbury Publishing (UK), 2026

    9798765125540

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  • Sprache: Englisch

    Verlag: Bloomsbury Publishing (UK), 2026

    9798765125540

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  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

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  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

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  • Sprache: Englisch

    Verlag: Bloomsbury Publishing Plc, New York, 2026

    9798765125540

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    Hardcover. Zustand: new. Hardcover. This anthology brings together scholars from around the world to theorize and explore epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the players experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves. This edited volume theorizes and explicates epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

    • Hardcover

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  • Sprache: Englisch

    Verlag: Bloomsbury Publishing Plc, US, 2026

    9798765125540

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    Hardback. Zustand: New. This anthology brings together scholars from around the world to theorize and explore "epistemic genres" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

  • Sprache: Englisch

    Verlag: Bloomsbury Publishing Plc, New York, 2026

    9798765125540

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    Hardcover. Zustand: new. Hardcover. This anthology brings together scholars from around the world to theorize and explore epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the players experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves. This edited volume theorizes and explicates epistemic genres of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Sprache: Englisch

    Verlag: Bloomsbury Publishing Plc, US, 2026

    9798765125540

    • Hardcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

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    Hardback. Zustand: New. This anthology brings together scholars from around the world to theorize and explore "epistemic genres" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

    • Hardcover
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    Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This anthology brings together scholars from around the world to theorize and explore 'epistemic genres' of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them. Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture. The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

  • Sprache: Englisch

    Verlag: Bloomsbury Academic, 2026

    9798765125540

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    Buch. Zustand: Neu. Epistemic Genres | New Formations of Play | Gerald A. Voorhees (u. a.) | Buch | Approaches to Digital Game Studies | Englisch | 2026 | Bloomsbury Academic | EAN 9798765125540 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.