Zustand: New. pp. 252.
EUR 7,18
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In den WarenkorbZustand: New. pp. 252.
ISBN 10: 7302300712 ISBN 13: 9787302300717
Anbieter: liu xing, Nanjing, JS, China
paperback. Zustand: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: 2013 Pages: 363 Language: English Publisher: Tsinghua University Press colleges and universities applied feature planning materials: 3ds Max 2012 Chinese version of the simple tutorial is divided into 11 chapters. a comprehensive introduction to 3ds Max 2012 in Method of use of the individual modules. Colleges and universities applied feature planning materials: 3ds Max 2012 Chinese version of A Concise Guide to specific content. including the working environment of 3ds Max 2012. the basic operation of the object. the creation of the creation and editing of two-dimensional graphics. three-dimensional model. complex modeling. modify . polygonal modeling. graphite modeling. mesh modeling. scene lighting effects layout. camera settings. material editing and animation creation and editing. particles and space warps. and environmental effects. Colleges application characteristics planning materials: 3ds Max 2012 Chinese version of A Concise Guide to each chapter to introduce around integrated instance. to facilitate the reader to grasp the basic functions and application 3ds Max 2012. Book is informative. clear structure. language fluency. instance of a thorough analysis. the steps are simple and practical. suitable as three-dimensional modeling. animation. design. film and television special effects and advertising creative aspects of primary introductory textbook readers. can also serve as institutions of higher learning Computer Art film and television animation. architectural design. and other related reference books of all kinds of professional and social 3ds Max training. Contents: Chapter 1 Introducing 3ds Max 20121.1 3ds Max 2012 Introduction 1.1.1 Introduction 1.1.2 new features Profile 1.2 Recognizing 3ds Max environment 1.2.1 title bar 1.2.2 menu bar 1.2.3 Toolbar 1.2.4 command 1.3 Basic operation 1.2.7 Status Bar 1.2.6 the panel 1.2.5 view control area view area - select objects 1.3.1 directly select 1.3.2 Regional Select 1.4 Basic operations - transform objects 1.4.1 recognizes Gizmo1.4.2 moving objects the basic operation of the rotating object scaling objects 1.5 1.4.4 1.4.3 - 1.5.3 array object 1.5.2 mirror copy copy copy objects 1.5.1 to copy 1.6 Basic operation - using Group 1.7 Exercises Chapter 2 to create geometry 2.1 geometry to create the basis for 2.1.1 understanding to create a panel to create geometric primitives 2.2.1 using the keyboard to create objects 2.2.2 to create a standard basic body 2.2.3 Extended Primitives 2.3 Building Objects 2.3 2.1.2 object specified color 2.1.3 of the normal and smooth 2.2. 1 AEC extension 2.3.2 staircases 2.3.3 window door 2.3.4 2.4 to create dimensional graphics 2.4.1 spline 2.4.2 extended spline 2.5 Editable Spline conversion 2.5.1 editable spline 2.5. 2 [Select] rollout 2.5.3 [the soft selection] rollout 2.5.4 [geometry] 2.6 Exercises Chapter 3 of the rollout composite modeling 3.1 deformation 3.2 spread 3.3 Test guidance - create a forest 3.4 a consistent 3.5 connection 3.6 water droplets Grid 3.7 graphics merger 3.8 Boolean operations 3.9 the topography 3.10 lofting 3.11 test guidance - produced the Roman column of 3.12 ProBoolean ProCuner3.12.1 understanding ProBoolean3.12.2 understanding of the basis of Chapter 4 ProCuner3.13 exercises modifier 4.1 modifier stack 4.1.1 understanding Modifier Stack 4.1.2 Add Modifier 4.1.3 collapse the modifier to adjust the order of the modifier 4.1.4 4.1.5 4.2 4.4 chamfer modifier extrusion modifier 4.3 Turning modifier 4.5 experimental guidance - inspirational plaque 4.6 change the public properties 4.8 FFD modifier bend modifier 4.7 twist modifier 4.9 lattice modifier 4.10 mesh smooth modifier 4.11 experimental guidance - 4.12 Exercises Chapter 5 of the steel skeleton Advanced Modeling 5.1 5.1.1 convert polygon modeling polygon 5.1.2 Utilities 5.1.5 Editing boundary attribute Introduction 5.1.3 edit vertex.