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ISBN 10: 3540534881 ISBN 13: 9783540534884
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.
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In den WarenkorbBuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.
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In den WarenkorbBuch. Zustand: Neu. Advances in Computer Graphics Hardware III | A. A. M. Kuijk | Buch | viii | Englisch | 1991 | Springer-Verlag GmbH | EAN 9783540534884 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Mär 1991, 1991
ISBN 10: 3540534881 ISBN 13: 9783540534884
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In den WarenkorbBuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 228 pp. Englisch.
Verlag: Springer Berlin Heidelberg Mrz 1991, 1991
ISBN 10: 3540534881 ISBN 13: 9783540534884
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In den WarenkorbBuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor. 228 pp. Englisch.
Verlag: Springer Berlin Heidelberg, 1988
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG 87 in Amsterdam. The first part considers Algorithmic Asp.
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ISBN 10: 3540501096 ISBN 13: 9783540501091
Sprache: Englisch
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In den WarenkorbBuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area. 272 pp. Englisch.
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In den WarenkorbBuch. Zustand: Neu. Advances in Computer Graphics Hardware II | Wolfgang Straßer (u. a.) | Buch | viii | Englisch | 1988 | Springer-Verlag GmbH | EAN 9783540501091 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Sep 1988, 1988
ISBN 10: 3540501096 ISBN 13: 9783540501091
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In den WarenkorbBuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch.