Artificial intelligence virtual reality von devi nirmala (5 Ergebnisse)

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Taschenbuch. Zustand: Neu. Artificial Intelligence and Virtual Reality for Handling Glossophobia | Creating a Virtual Environment to Help People for Overcoming Their Fear by Providing Exposure Therapy Recommendations | M. Nirmala Devi | Taschenbuch | 68 S. | Englisch | 2020 | LAP LAMBERT Academic Publishing | EAN 9786202671507 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

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Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Helping people overcome their fear when facing a public gathering is the main objective, our project tries to correct. This is a mere condition, which can be reversed using behavioral analysis and constant practice. Improvement from exposure therapy can be seen only when there is enough contact with the created virtual environment as it might take time to adapt to the virtual environment and get trained by it. Though it may have some disadvantage, continuous monitoring can be done only with the help of the virtual environment.An environment was created based on the comments received from the participants when they were asked to use an existing system and they wanted variations in the levels they were getting exposed to and also expected the environment to be more interactive and have various additional add-ons to explore in the virtual environment. Thus keeping all the above-mentioned points in mind we made use of the unity software to create the necessary levels for the game and used logistic regression algorithm to select the participants and using the k means clustering algorithm we decided on the progress of the participant. 68 pp. Englisch.…

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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Helping people overcome their fear when facing a public gathering is the main objective, our project tries to correct. This is a mere condition, which can be reversed using behavioral analysis and constant practice. Improvement from exposure therapy can be seen only when there is enough contact with the created virtual environment as it might take time to adapt to the virtual environment and get trained by it. Though it may have some disadvantage, continuous monitoring can be done only with the help of the virtual environment.An environment was created based on the comments received from the participants when they were asked to use an existing system and they wanted variations in the levels they were getting exposed to and also expected the environment to be more interactive and have various additional add-ons to explore in the virtual environment. Thus keeping all the above-mentioned points in mind we made use of the unity software to create the necessary levels for the game and used logistic regression algorithm to select the participants and using the k means clustering algorithm we decided on the progress of the participant.…

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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Helping people overcome their fear when facing a public gathering is the main objective, our project tries to correct. This is a mere condition, which can be reversed using behavioral analysis and constant practice. Improvement from exposure therapy can be seen only when there is enough contact with the created virtual environment as it might take time to adapt to the virtual environment and get trained by it. Though it may have some disadvantage, continuous monitoring can be done only with the help of the virtual environment.An environment was created based on the comments received from the participants when they were asked to use an existing system and they wanted variations in the levels they were getting exposed to and also expected the environment to be more interactive and have various additional add-ons to explore in the virtual environment. Thus keeping all the above-mentioned points in mind we made use of the unity software to create the necessary levels for the game and used logistic regression algorithm to select the participants and using the k means clustering algorithm we decided on the progress of the participant.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 68 pp. Englisch.…