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Paperback or Softback. Zustand: New. Beginning Android Games Development: From Beginner to Pro. Book.
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Zustand: New. 2020. 4th ed. paperback. . . . . .
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In den WarenkorbPF. Zustand: New.
Zustand: New. pp. XVII, 364 151 illus. 4th edition NO-PA16APR2015-KAP.
Taschenbuch. Zustand: Neu. Beginning Android Games Development | From Beginner to Pro | Ted Hagos (u. a.) | Taschenbuch | xvii | Englisch | 2020 | Apress | EAN 9781484261200 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Do you have an awesome idea for the next break-through mobile gaming title This updated editionwill help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.You will learn the basics needed to join the ranks of successful Android game app developers. the book startswith game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform 384 pp. Englisch.
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In den WarenkorbZustand: New. Print on Demand pp. XVII, 364 151 illus.
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In den WarenkorbKartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user level|The only book that covers game development up to Android SDK 10Includes several fun game app examples that you can build and playCovers both 2D and 3D game developmentTed Hagos is CTO .
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Zustand: New. PRINT ON DEMAND pp. XVII, 364 151 illus.
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Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Do you have an awesome idea for the next break-through mobile gaming title This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL gamesWho This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platformSpringer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 384 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Do you have an awesome idea for the next break-through mobile gaming title This updated editionwill help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.You will learn the basics needed to join the ranks of successful Android game app developers. the book startswith game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform.