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Verlag: Packt Publishing 5/31/2024, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
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In den WarenkorbPaperback or Softback. Zustand: New. Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games 2.42. Book.
Verlag: Packt Publishing 7/10/2016, 2016
ISBN 10: 1786466198 ISBN 13: 9781786466198
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
EUR 52,34
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In den WarenkorbPaperback or Softback. Zustand: New. Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games 1.95. Book.
Anbieter: GreatBookPrices, Columbia, MD, USA
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Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
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Anbieter: GreatBookPrices, Columbia, MD, USA
EUR 49,22
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 51,26
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In den WarenkorbZustand: New.
Verlag: Packt Publishing
Anbieter: Academic Book Solutions, Medford, NY, USA
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In den Warenkorbpaperback. Zustand: VeryGood. A copy that may have been read, very minimal wear and tear. May have a remainder mark.
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In den WarenkorbZustand: LikeNew. Text block, wraps and binding are in like new condition, without markings of any kind. Supporting Bay Area Friends of the Library since 2010. Well packaged and promptly shipped.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 74,89
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series.Key Features: Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:Always dreamed of creating your own games With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn: Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 77,92
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Beginner's guide to create exciting desktop games Key FeaturesThis book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Book Description This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. What you will learnGet to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! Who this book is for: ¿This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 89,02
Währung umrechnenAnzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 94,67
Währung umrechnenAnzahl: 4 verfügbar
In den WarenkorbZustand: New. PRINT ON DEMAND.