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In den WarenkorbPaperback. Zustand: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Verlag: O'Reilly Media, Incorporated, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Sprache: Englisch
Anbieter: Better World Books: West, Reno, NV, USA
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In den WarenkorbZustand: Good. 1st Edition. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, Incorporated, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
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In den WarenkorbZustand: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
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In den WarenkorbPaperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.1.
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In den WarenkorbZustand: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Anbieter: Blue Awning Books, Salt Lake City, UT, USA
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In den Warenkorbpaperback. Zustand: Very Good. 620 pp. 7 x 9 1/8. Glossy blue wraps. No damage or markings noted.
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In den WarenkorbZustand: New. This developer s guide to creating applications for computers using Mac OS X, explains how to build sophisticated applications rather than offer a series of simplistic and vague examples.Cocoa is an object-oriented development environment available in A.
EUR 59,36
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware - Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn.Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments.Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved.The book is divided into four major parts:Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builderand gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself.Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows.Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions andthat uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colormouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.
EUR 48,74
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 62,82
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In den WarenkorbZustand: New. In.
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. 946.
EUR 69,18
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In den WarenkorbPaperback. Zustand: New. This guide takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself; Part II focuses on building the first complete application, calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colour, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
Verlag: O'Reilly Media 2002-05-01, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Sprache: Englisch
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 58,07
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In den WarenkorbPaperback. Zustand: New.
EUR 71,24
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In den WarenkorbPaperback. Zustand: New. This guide takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself; Part II focuses on building the first complete application, calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colour, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irland
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EUR 71,47
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In den WarenkorbZustand: New. This developer's guide to creating applications for computers using Mac OS X, explains how to build sophisticated applications rather than offer a series of simplistic and vague examples. Num Pages: 620 pages, index. BIC Classification: ULH; UMX; UN. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 178 x 30. Weight in Grams: 1026. . 2002. 1st Edition. Paperback. . . . .
EUR 43,31
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In den WarenkorbZustand: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: O'Reilly Media, Inc. Pub Date: 5/1/2002 Binding: Paperback Pages: 648 first edition.
EUR 60,30
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In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 61,00
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In den WarenkorbZustand: New.
EUR 54,18
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In den WarenkorbZustand: New. SUPER FAST SHIPPING.
EUR 86,64
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In den WarenkorbZustand: New. This developer's guide to creating applications for computers using Mac OS X, explains how to build sophisticated applications rather than offer a series of simplistic and vague examples. Num Pages: 620 pages, index. BIC Classification: ULH; UMX; UN. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 178 x 30. Weight in Grams: 1026. . 2002. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
EUR 59,12
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In den WarenkorbZustand: New.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 88,61
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.