EUR 9,88
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In den WarenkorbZustand: Very Good. 1758011071. 9/16/2025 8:24:31 AM.
Verlag: Raspberry Pi Press, United Kingdom, Cambridge, 2019
ISBN 10: 1912047594 ISBN 13: 9781912047598
Sprache: Englisch
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 14,29
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Fine. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Verlag: Raspberry Pi Press, United Kingdom, Cambridge, 2019
ISBN 10: 1912047594 ISBN 13: 9781912047598
Sprache: Englisch
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 14,29
Währung umrechnenAnzahl: 7 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 24,04
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In den WarenkorbZustand: New.
EUR 24,04
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In den WarenkorbZustand: New.
EUR 27,46
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In den WarenkorbZustand: New. In.
Verlag: Raspberry Pi Press 8/27/2024, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
EUR 22,62
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbHardback or Cased Book. Zustand: New. Code the Classics Volume I. Book.
EUR 31,77
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbHardback. Zustand: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
EUR 33,20
Währung umrechnenAnzahl: 6 verfügbar
In den WarenkorbHardback. Zustand: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 33,46
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbHardback. Zustand: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
EUR 34,41
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In den WarenkorbZustand: New. 2024. hardcover. . . . . .
EUR 34,89
Währung umrechnenAnzahl: 6 verfügbar
In den WarenkorbHardback. Zustand: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 16,55
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In den Warenkorbhardcover. Zustand: Good. Satisfaction 100% guaranteed.
EUR 37,21
Währung umrechnenAnzahl: 12 verfügbar
In den WarenkorbHardback. Zustand: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Verlag: Raspberry Pi Press Aug 2024, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 38,47
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbBuch. Zustand: Neu. Neuware - You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
EUR 29,94
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In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 2 working days. 1104.
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In den WarenkorbZustand: New. In.
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In den WarenkorbHardback. Zustand: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 29,47
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In den WarenkorbHardcover. Zustand: Brand New. 2nd revised edition. 240 pages. 9.45x7.09x0.87 inches. In Stock.
EUR 40,83
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In den WarenkorbHardback. Zustand: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
EUR 42,09
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In den WarenkorbZustand: New. 2024. hardcover. . . . . . Books ship from the US and Ireland.
EUR 42,64
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In den WarenkorbHardback. Zustand: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 31,32
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In den Warenkorbhardcover. Zustand: New.
EUR 37,42
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In den WarenkorbHardcover. Zustand: Brand New. 2nd revised edition. 240 pages. 9.45x7.09x0.87 inches. In Stock.
EUR 21,36
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In den Warenkorbhardcover. Zustand: New. 2nd. Special order direct from the distributor.
EUR 30,71
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In den WarenkorbZustand: new.
Verlag: Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Sprache: Englisch
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 29,07
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: new. Hardcover. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Verlag: Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Sprache: Englisch
Anbieter: CitiRetail, Stevenage, Vereinigtes Königreich
EUR 35,01
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: new. Hardcover. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces. Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 33,13
Währung umrechnenAnzahl: 12 verfügbar
In den Warenkorbhardcover. Zustand: New. Special order item direct from the distributor.
EUR 33,13
Währung umrechnenAnzahl: 8 verfügbar
In den Warenkorbhardcover. Zustand: New. 2nd. Special order item direct from the distributor.