Combat essentials critical matters (2 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Final Redoubt Press, Salt Lake City, Utah, 2008

    0981880207 / 9780981880204

    • Softcover

    Anbieter: Adventures Underground, Richland, WA, USAAdventures Underground

    Verkäufer/-in mit 4 Sternen
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    Zustand: Neu

    EUR 22,08

    EUR 5,35 Versand 
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

    Soft Cover. Zustand: New. No Jacket. New Game Book.

  • Verlag: Final Redoubt, 1999

    • Softcover

    Anbieter: Noble Knight Games, Fitchburg, WI, USANoble Knight Games

    Verkäufer/-in mit 5 Sternen
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    Zustand: Gebraucht - Sehr gut

    EUR 20,24

    EUR 5,31 Versand 
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    In den Warenkorb

    Softcover. Zustand: Fine. Final Redoubt Fantasy Supplements (4e) (Final Redoubt) Combat Essentials #1 - Critical Matters (EX) Manufacturer: Final Redoubt Product Line: Fantasy Supplements (4e) (Final Redoubt) Type: Softcover Code: FRP4001 Copyright Date: 2008 Author: Robert Defendi Page Count: 60 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: If David hadn't used this book . . . Goliath would have won. Critical Matters Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Characters can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be spectacular. No more. Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That twenty damage," or would you rather say: "Blow to collarbone leaves foe with a bruise, a â"2 penalty, and the need for strong drink." "Point slides into upper abdomen, nicking several important organs and arteries. Thatâs the whole shooting match. Foe has 8 rounds to wonder how bad it is before he dies. Stunned for 7 rounds. Use the last one wisely." "Neatly remove foeâs head. You have just enough time left in the attack to strike a pose." "Thunk. Wait for the pain. Wait for it. There it is." "Hack cuts foeâs neck. Doesnât hit anything too major, but thereâs a lot of blood. Foe is dazed for 1 round as he works out that heâs only bleeding every hour." "Point slices foeâs spine. He collapses, paralyzed from the waist down. He nudges his legs, as if to restart them. Stunned for 1 round, dazed for 3 more. Bleed every round." "Blow chips off a piece of the foeâs xiphoid process. The foe feels a slight discomfort under his sternum. Foe has 10 rounds of movement until death. Any round when he doesnât move his chest doesnât count. Every round where he moves causes increasing discomfort. â"1 per round of movement." "Pound foe in the stomach. Foe seems uninjured but foe receives a â"1 penalty next round from the pain. The penalty increases one every round until it hits â"10, then it drops one a round every round after that." "Blow to foeâs spine causes a â"2 penalty from the searing pain. If not magically healed, the foe will be able to predict rain." "Blow is so devastating that foeâs arms are only technically still attached to his body.".…