Comparison python lua gaming von pradhan alankar (8 Ergebnisse)

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    • Sprache: Englisch

      Verlag: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

      3659137448 / 9783659137440

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      Zustand: New. pp. 88.

    • Sprache: Englisch

      Verlag: LAP LAMBERT Academic Publishing, 2013

      3659137448 / 9783659137440

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      Taschenbuch. Zustand: Neu. Comparison between Python and Lua in Gaming Industry | Identifying uses of these languages and will compare and contrast the facilities within each game scripting languages | Alankar Pradhan | Taschenbuch | 88 S. | Englisch | 2013 | LAP LAMBERT Academic Publishing | EAN 9783659137440 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

    • Sprache: Englisch

      Verlag: LAP LAMBERT Academic Publishing Feb 2013, 2013

      3659137448 / 9783659137440

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      Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games designers to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this 88 pp. Englisch.

    • Sprache: Englisch

      Verlag: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

      3659137448 / 9783659137440

      • Softcover
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      Zustand: New. Print on Demand pp. 88 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.

    • Sprache: Englisch

      Verlag: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

      3659137448 / 9783659137440

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      Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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      Zustand: New. PRINT ON DEMAND pp. 88.

    • Sprache: Englisch

      Verlag: LAP LAMBERT Academic Publishing, 2013

      3659137448 / 9783659137440

      • Softcover
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      Anbieter: moluna, Greven, Deutschlandmoluna

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      Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Pradhan AlankarName: Alankar R. PradhanEducation: Honours in Software Development from Sheffield Hallam University, UKCurrently pursuing specialization in Game Programming from DSK Supinfogame.Interest: Gaming, Writing, Photography.

    • Sprache: Englisch

      Verlag: LAP LAMBERT Academic Publishing, 2013

      3659137448 / 9783659137440

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      Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games designers to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this.

    • Sprache: Englisch

      Verlag: LAP LAMBERT Academic Publishing Feb 2013, 2013

      3659137448 / 9783659137440

      • Softcover
      • Print-on-Demand

      Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000

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      Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games 'designers' to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this OmniScriptum SRL, Str. Armeneasca 28/1, office 1, 2012 Chisinau 88 pp. Englisch.