Sprache: Englisch
Verlag: Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Anbieter: Better World Books, Mishawaka, IN, USA
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Sprache: Englisch
Verlag: Amsterdam: Elsevier, 2007
Anbieter: Antiquariat Thomas Haker GmbH & Co. KG, Berlin, Deutschland
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Hardcover/Pappeinband. Zustand: Wie neu. 338 pages. Like new. Shrink wrapped. / Wie neu. In Folie verschweißt. Sprache: Englisch Gewicht in Gramm: 810.
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Sprache: Englisch
Verlag: Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Anbieter: Rarewaves USA, OSWEGO, IL, USA
Hardback. Zustand: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Sprache: Englisch
Verlag: Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Anbieter: Rarewaves USA United, OSWEGO, IL, USA
EUR 168,22
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In den WarenkorbHardback. Zustand: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 227,53
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In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 320 pages. 9.75x6.75x1.00 inches. In Stock.
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Sprache: Englisch
Verlag: Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextDocuments research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, thi.
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Zustand: New. Print on Demand pp. 340 1st Edition.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Computer Games and Team and Individual Learning | Harry O'Neil (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2007 | Elsevier Science Ltd | EAN 9780080453439 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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EUR 256,25
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In den WarenkorbZustand: New. Print on Demand pp. 340.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. 340.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.