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In den WarenkorbZustand: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher.
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In den Warenkorbpaperback. Zustand: Gut. Seiten; 9780321312525.3 Gewicht in Gramm: 2.
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In den WarenkorbPaperback. Zustand: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
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In den WarenkorbHardback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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In den WarenkorbZustand: Muy bueno. : Este libro combina los principios y las principales técnicas de los gráficos por ordenador con ejemplos de última generación que se relacionan con cosas que los estudiantes y los profesionales ven a diario en Internet y en las películas generadas por ordenador. El autor ha escrito un texto muy práctico y excepcionalmente accesible, completo e integrado en su enfoque. Los conceptos se presentan cuidadosamente, se explican las matemáticas subyacentes y se destaca la importancia de cada concepto. Este libro muestra al lector cómo traducir las matemáticas en código de programa y muestra el resultado. Esta nueva edición proporciona a los lectores la información más actual en el campo de los gráficos por ordenador. EAN: 9780133203264 Tipo: Libros Categoría: Tecnología Título: Computer Graphics Using OpenGL Autor: Francis S. Hill Jr. Editorial: Pearson Idioma: en Páginas: 922 Formato: tapa blanda.
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
EUR 8,00
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In den WarenkorbHardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.45.
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Verlag: Pearson Education, Limited, 2002
ISBN 10: 0201773430 ISBN 13: 9780201773439
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
EUR 5,60
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In den WarenkorbZustand: Very Good. 3rd. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 7,23
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In den WarenkorbZustand: Very Good. 3rd Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
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Verlag: Pearson Education, Limited, 2008
ISBN 10: 0321535863 ISBN 13: 9780321535863
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
EUR 7,23
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In den WarenkorbZustand: Good. 5th Edition. Used book that is in clean, average condition without any missing pages.
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Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
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In den WarenkorbZustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1550grams, ISBN:9780321549433.
Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USA
EUR 30,12
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In den WarenkorbZustand: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Verlag: Springer International Publishing, Springer International Publishing, 2023
ISBN 10: 3031281349 ISBN 13: 9783031281341
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 42,79
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercisesPresents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming languageIncludes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and moreSupplies complete Java project examples as supplementary materialThis reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehnworks at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences andArts.Prof. Dr. Merijam Gotzesis teaching at Hamm-Lippstadt University of Applied Sciences.Prof. Dr. Frank Klawonnis head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 58,55
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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In den WarenkorbZustand: New. In.
EUR 49,73
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In den WarenkorbPaperback. Zustand: Like New. Like New. book.
Anbieter: moluna, Greven, Deutschland
EUR 86,00
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In den WarenkorbKartoniert / Broschiert. Zustand: New.
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Verlag: Mercury Learning and Information, 2021
ISBN 10: 1683927362 ISBN 13: 9781683927365
Sprache: Englisch
Anbieter: brandnewtexts4sale, Houston, TX, USA
EUR 324,66
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In den WarenkorbZustand: New. 100% BRAND NEW US STUDENT 10th Edition / Mint condition / Never been read / shipped out in one business day with free tracking. book.
Anbieter: liu xing, Nanjing, JS, China
EUR 109,10
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In den Warenkorbpaperback. Zustand: New. Paperback. Pub Date: 2022-12-01 Pages: 291 Language: Chinese Publisher: People's Posts and Telecommunications Publishing House This book uses OpenGL and C++ as tools to introduce the related content of computer graphics programming. The book starts from the basics and preparations of graphics programming. and introduces OpenGL image pipeline. 3D models. texture maps. lighting. shadows. sky and background. enhanced surface details. surface subdivision. geometric shaders. water surface simulati.
ISBN 10: 711552128X ISBN 13: 9787115521286
Anbieter: liu xing, Nanjing, JS, China
EUR 92,37
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In den Warenkorbpaperback. Zustand: New. Paperback. Pub Date: 2020-02-01 Pages: 252 Language: Chinese Publisher: People's Posts and Telecommunications Publishing House This book uses C++ and OpenGL as tools to teach computer graphics programming.?The book has 14 chapters and 3 appendices.?First. starting from the basics and preparations of graphics programming. it introduces the OpenGL image pipeline. the mathematical foundations of graphics programming. management of 3D graphics data. texture mapping. 3D models. lighting. shadows. .
Verlag: Springer, 2005
Anbieter: Books in my Basket, New Delhi, Indien
EUR 94,37
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In den WarenkorbN.A. Zustand: New. ISBN:9780387955049.
ISBN 10: 7302117098 ISBN 13: 9787302117094
Anbieter: liu xing, Nanjing, JS, China
EUR 128,19
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In den Warenkorbpaperback. Zustand: New. Paperback. Pub Date: 2006. Pages: 919 in Publisher: Tsinghua University Press book by the most representative example of the technical development overview of the principles and techniques of computer graphics. an example of which are the students and teachers see every day in the Internet and the use of computer-produced movie. The author has written a very practical book. Each concept in the book has details and explains the underlying mathematical principles. This book introduces the reade.