Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.72.
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 3.72.
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.72.
Zustand: Very Good. 3rd Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Zustand: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
EUR 11,07
Anzahl: Mehr als 20 verfügbar
In den Warenkorbpaperback. Zustand: Good. 3rd Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code or dust jacket.
Trade Paperback. Zustand: Used Good. No Jacket.
Zustand: Muy bueno. : Este libro combina los principios y las principales técnicas de los gráficos por ordenador con ejemplos de última generación que se relacionan con cosas que los estudiantes y los profesionales ven a diario en Internet y en las películas generadas por ordenador. El autor ha escrito un texto muy práctico y excepcionalmente accesible, completo e integrado en su enfoque. Los conceptos se presentan cuidadosamente, se explican las matemáticas subyacentes y se destaca la importancia de cada concepto. Este libro muestra al lector cómo traducir las matemáticas en código de programa y muestra el resultado. Esta nueva edición proporciona a los lectores la información más actual en el campo de los gráficos por ordenador. EAN: 9780133203264 Tipo: Libros Categoría: Tecnología Título: Computer Graphics Using OpenGL Autor: Francis S. Hill Jr. Editorial: Pearson Idioma: en Páginas: 922 Formato: tapa blanda.
EUR 20,29
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Used; Good. Dispatched, from the UK, within 48 hours of ordering. This book is in good condition but will show signs of previous ownership. Please expect some creasing to the spine and/or minor damage to the cover. Aged book. Tanned pages and age spots, however, this will not interfere with reading. Damaged cover. The cover of is slightly damaged for instance a torn or bent corner.
Verlag: Prentice Hall, Estados Unidos, 2001
ISBN 10: 0023548568 ISBN 13: 9780023548567
Sprache: Englisch
Anbieter: LIBRERÍA SOLÓN, Madrid, M, Spanien
Tapa Dura. Zustand: Bien. 2ª Edición. Tapa dura. Profusamente ilustrado. Desperfecto cabeza de lomo.9780023548567. Prentice Hall. Estados Unidos. 2001. 26x21 centímetros. 922 páginas. Tapa dura. Estado=Bien. Inglés.
paperback. Zustand: New. In shrink wrap. Looks like an interesting title!
EUR 95,31
Anzahl: Mehr als 20 verfügbar
In den Warenkorbpaperback. Zustand: Good. 3rd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 86,22
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Paperback. Zustand: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Verlag: Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Sprache: Englisch
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 234,96
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
EUR 301,41
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Brand new! Please provide a physical shipping address.
Verlag: Pearson Education (US), Upper Saddle River, 2007
ISBN 10: 0131496700 ISBN 13: 9780131496705
Sprache: Englisch
Anbieter: AussieBookSeller, Truganina, VIC, Australien
Paperback. Zustand: new. Paperback. For undergraduate Computer Graphics coursesThis text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.