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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware - Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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In den WarenkorbZustand: New. 1st edition NO-PA16APR2015-KAP.
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In den WarenkorbZustand: New.
Verlag: Taylor & Francis Ltd, London, 2022
ISBN 10: 0367720698 ISBN 13: 9780367720698
Sprache: Englisch
Anbieter: AussieBookSeller, Truganina, VIC, Australien
EUR 83,44
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In den WarenkorbPaperback. Zustand: new. Paperback. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 108,84
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In den WarenkorbPaperback. Zustand: Brand New. 298 pages. 9.75x7.00x0.75 inches. In Stock.
Verlag: Taylor & Francis Ltd, London, 2022
ISBN 10: 0367720698 ISBN 13: 9780367720698
Sprache: Englisch
Anbieter: Grand Eagle Retail, Fairfield, OH, USA
EUR 65,95
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In den WarenkorbPaperback. Zustand: new. Paperback. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 72,38
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In den WarenkorbZustand: New.
EUR 160,82
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In den WarenkorbZustand: New. 1st edition NO-PA16APR2015-KAP.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
EUR 170,69
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EUR 169,01
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Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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EUR 179,00
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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EUR 179,31
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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In den WarenkorbHardback. Zustand: New. New copy - Usually dispatched within 4 working days. 209.
EUR 160,62
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In den WarenkorbZustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbHardcover. Zustand: Brand New. 264 pages. 10.00x7.00x0.75 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
EUR 66,65
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In den WarenkorbKartoniert / Broschiert. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game devel.
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EUR 86,02
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store US, Wood Dale, IL, USA
EUR 91,62
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 80,84
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In den WarenkorbPaperback. Zustand: Brand New. 298 pages. 9.75x7.00x0.75 inches. In Stock. This item is printed on demand.