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In den WarenkorbZustand: New. pp. 184.
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In den WarenkorbZustand: New. pp. 184 Illus.
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In den WarenkorbZustand: New. pp. 184.
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In den WarenkorbZustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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In den WarenkorbZustand: New.
Verlag: Springer London Ltd, England, 2000
ISBN 10: 1852331410 ISBN 13: 9781852331412
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: new. Paperback. Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life. John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs. Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbPF. Zustand: New.
Anbieter: NEPO UG, Rüsselsheim am Main, Deutschland
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In den WarenkorbZustand: Gut. Auflage: 2000. 184 Seiten ex Library Book aus einer wissenschafltichen Bibliothek Sprache: Englisch Gewicht in Gramm: 469 22,9 x 15,7 x 0,5 cm, Taschenbuch.
Verlag: Springer-Verlag New York Inc, 2000
ISBN 10: 1852331410 ISBN 13: 9781852331412
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 162 pages. 9.50x6.50x0.50 inches. In Stock.
Verlag: Springer London, Springer London, 2000
ISBN 10: 1852331410 ISBN 13: 9781852331412
Sprache: Englisch
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In den WarenkorbTaschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life. John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.
Verlag: Springer London Ltd, England, 2000
ISBN 10: 1852331410 ISBN 13: 9781852331412
Sprache: Englisch
Anbieter: AussieBookSeller, Truganina, VIC, Australien
EUR 89,08
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In den WarenkorbPaperback. Zustand: new. Paperback. Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life. John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs. Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
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In den WarenkorbTaschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications. 184 pp. Englisch.
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 350.
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Written by the same author as the successful Essential Virtual Reality fast Contains 16 pages colour section and extensive monochrome illustrations Provides the novice with a state-of-the-art introduction to computer animationFor those who wan.
Verlag: Springer London, Springer London Mär 2000, 2000
ISBN 10: 1852331410 ISBN 13: 9781852331412
Sprache: Englisch
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
EUR 42,75
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In den WarenkorbTaschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 184 pp. Englisch.