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In den WarenkorbZustand: Very Good. 1753698915. 7/28/2025 10:35:15 AM.
Verlag: A K Peters Ltd (edition 1), 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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In den Warenkorbpaperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbZustand: New. pp. 270.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New. In.
Verlag: A K Peters/CRC Press 2014-12-02, 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: New.
Verlag: Apple Academic Press Inc., 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days. 510.
Verlag: Apple Academic Press Inc., CA, 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: New. The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques.Supplies examples that are specifically taken from Autodesk MayaContains exercises that are meant to be used in conjunction with the training videos on the websiteIncludes a documented history of computer graphicsEssential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
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In den WarenkorbZustand: As New. Unread book in perfect condition.
Verlag: Apple Academic Press Inc., 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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Erstausgabe
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In den WarenkorbZustand: New. Num Pages: 270 pages, 277 black & white illustrations. BIC Classification: UGK; UGN. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 158 x 9. Weight in Grams: 482. . 2014. 1st Edition. Paperback. . . . .
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 270 pages. 9.00x6.00x0.50 inches. In Stock.
Verlag: Apple Academic Press Inc., 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
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In den WarenkorbZustand: New. Num Pages: 270 pages, 277 black & white illustrations. BIC Classification: UGK; UGN. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 158 x 9. Weight in Grams: 482. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
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In den WarenkorbZustand: New. Nicholas Bernhardt Zeman started his career in 3D graphics at the University of Kentucky, where during graduate school he began working in 3D Studio Max for the first time. After almost 12 years in character rigging for sports games, he .
EUR 90,35
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In den WarenkorbTaschenbuch. Zustand: Neu. Essential Skills for 3D Modeling, Rendering, and Animation | Nicholas Bernhardt Zeman | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2014 | A K Peters/CRC Press | EAN 9781482224122 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Verlag: Apple Academic Press Inc., CA, 2014
ISBN 10: 1482224127 ISBN 13: 9781482224122
Sprache: Englisch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: New. The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques.Supplies examples that are specifically taken from Autodesk MayaContains exercises that are meant to be used in conjunction with the training videos on the websiteIncludes a documented history of computer graphicsEssential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
Verlag: A K Peters/CRC Press 2017-07-11, 2017
ISBN 10: 1138427659 ISBN 13: 9781138427655
Sprache: Englisch
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
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In den WarenkorbHardcover. Zustand: New.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: New. pp. 270 24-page, 49-figure color insert follows page 172 This item is printed on demand.
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In den WarenkorbZustand: New. PRINT ON DEMAND pp. 270.
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This beginner's guide presents the essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers' understanding of 3D graphics from the ground up, explaining the fundamental mechanics of the most important aspects of 3D art in a software-independent manner. The book also explains the mathematical functions of 3D art in non-mathematical terms, which allows readers to understand the nature of the underlying structure without needing to calculate the math.
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In den WarenkorbGebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Nicholas Bernhardt Zeman started his career in 3D graphics at the University of Kentucky, where during graduate school he began working in 3D Studio Max for the first time. After almost 12 years in character rigging for sports games, he decided to leave th.