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  • Sprache: Englisch

    Verlag: Sidestone Pr, 2025

    9464263881 / 9789464263886

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    Paperback. Zustand: Brand New. 180 pages. 10.00x7.00x10.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Sidestone Pr, 2025

    946426389X / 9789464263893

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    Hardcover. Zustand: Brand New. 180 pages. 10.00x7.00x10.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Sidestone Press Nov 2025, 2025

    9464263881 / 9789464263886

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 178 pp. Englisch.

  • Sprache: Englisch

    Verlag: Sidestone Press, 2025

    9464263881 / 9789464263886

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    Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.ContentsIntroduction: Exploring Cultural Horizons Old and NewNick Webber, Ewan Kirkland, René Schallegger and Felix SchnizSection I: Solidarity and Kindness in Video GamesOf Dead Heroes and Growing Networks: Crisis, Agency, and Solidarity in Canadian Video GamesRené SchalleggerCultivating kindness in the tiny MORPG Book of TravelsTan SchützSection II: Queer Game StudiesVideo Games as Safe Spaces: A Walking PerspectiveKseniia Harshina and Tom TucekThe Performance of Queer Identities in the Gameplay of Final Fantasy VII (1997) and Final Fantasy VII Remake (2020)Laura ArnottQueering the Walking Simulator - The Legacy of Gone HomeNicole KilzerSection III: Historical Game StudiesPlaying Resistance without Restrictions: Nazi Germany in Through the Darkest of TimesLydia KleinstückPlaying Time Capsules: Layered Temporalities in Gone Home and Return of the Obra DinnKristina Jevtic'Watch for fairies, fen-folk, and fiends'. An Authentic and Didactic Approach to Historical Xenophobia in Assassin's Creed: Valhalla's Multi-Cultural World of the Ninth CenturyTamara UrachSection IV: Game Design PerspectivesSimple and Choice Response Times of Females and Males Rating the Wilhelm Scream: An Important Null Result for Gaming Sound EngineersHermann Prossinger, Jakub Binter, Daniel ¿íha, Tomá Hladký and Silvia BoschettiEmbodied game play: Exploring human and non-human experiences through affective game design in What Remains of Edith Finch and Brothers - A Tale of Two SonsChristina ObmannContributor Details.…

  • Sprache: Englisch

    Verlag: Sidestone Press Nov 2025, 2025

    9464263881 / 9789464263886

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.ContentsIntroduction: Exploring Cultural Horizons Old and NewNick Webber, Ewan Kirkland, René Schallegger and Felix SchnizSection I: Solidarity and Kindness in Video GamesOf Dead Heroes and Growing Networks: Crisis, Agency, and Solidarity in Canadian Video GamesRené SchalleggerCultivating kindness in the tiny MORPG Book of TravelsTan SchützSection II: Queer Game StudiesVideo Games as Safe Spaces: A Walking PerspectiveKseniia Harshina and Tom TucekThe Performance of Queer Identities in the Gameplay of Final Fantasy VII (1997) and Final Fantasy VII Remake (2020)Laura ArnottQueering the Walking Simulator - The Legacy of Gone HomeNicole KilzerSection III: Historical Game StudiesPlaying Resistance without Restrictions: Nazi Germany in Through the Darkest of TimesLydia KleinstückPlaying Time Capsules: Layered Temporalities in Gone Home and Return of the Obra DinnKristina Jevtic'Watch for fairies, fen-folk, and fiends'. An Authentic and Didactic Approach to Historical Xenophobia in Assassin's Creed: Valhalla's Multi-Cultural World of the Ninth CenturyTamara UrachSection IV: Game Design PerspectivesSimple and Choice Response Times of Females and Males Rating the Wilhelm Scream: An Important Null Result for Gaming Sound EngineersHermann Prossinger, Jakub Binter, Daniel ¿íha, Tomá Hladký and Silvia BoschettiEmbodied game play: Exploring human and non-human experiences through affective game design in What Remains of Edith Finch and Brothers - A Tale of Two SonsChristina ObmannContributor DetailsBooks on Demand GmbH, Überseering 33, 22297 Hamburg 178 pp. Englisch.…

  • Sprache: Englisch

    Verlag: Sidestone Press Nov 2025, 2025

    946426389X / 9789464263893

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    • Print-on-Demand

    Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, DeutschlandBuchWeltWeit Ludwig Meier e.K.

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    Buch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 178 pp. Englisch.

  • Sprache: Englisch

    Verlag: Sidestone Press, 2025

    9464263881 / 9789464263886

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    Taschenbuch. Zustand: Neu. Exploring New Horizons in Video Game Cultures | Nick Webber (u. a.) | Taschenbuch | Englisch | 2025 | Sidestone Press | EAN 9789464263886 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. …

  • Sprache: Englisch

    Verlag: Sidestone Press, 2025

    946426389X / 9789464263893

    • Hardcover
    • Print-on-Demand

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.ContentsIntroduction: Exploring Cultural Horizons Old and NewNick Webber, Ewan Kirkland, René Schallegger and Felix SchnizSection I: Solidarity and Kindness in Video GamesOf Dead Heroes and Growing Networks: Crisis, Agency, and Solidarity in Canadian Video GamesRené SchalleggerCultivating kindness in the tiny MORPG Book of TravelsTan SchützSection II: Queer Game StudiesVideo Games as Safe Spaces: A Walking PerspectiveKseniia Harshina and Tom TucekThe Performance of Queer Identities in the Gameplay of Final Fantasy VII (1997) and Final Fantasy VII Remake (2020)Laura ArnottQueering the Walking Simulator - The Legacy of Gone HomeNicole KilzerSection III: Historical Game StudiesPlaying Resistance without Restrictions: Nazi Germany in Through the Darkest of TimesLydia KleinstückPlaying Time Capsules: Layered Temporalities in Gone Home and Return of the Obra DinnKristina Jevtic'Watch for fairies, fen-folk, and fiends'. An Authentic and Didactic Approach to Historical Xenophobia in Assassin's Creed: Valhalla's Multi-Cultural World of the Ninth CenturyTamara UrachSection IV: Game Design PerspectivesSimple and Choice Response Times of Females and Males Rating the Wilhelm Scream: An Important Null Result for Gaming Sound EngineersHermann Prossinger, Jakub Binter, Daniel ¿íha, Tomá¿ Hladký and Silvia BoschettiEmbodied game play: Exploring human and non-human experiences through affective game design in What Remains of Edith Finch and Brothers - A Tale of Two SonsChristina ObmannContributor Details.…

  • Sprache: Englisch

    Verlag: Sidestone Press, 2025

    946426389X / 9789464263893

    • Hardcover
    • Print-on-Demand

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    Buch. Zustand: Neu. Exploring New Horizons in Video Game Cultures | Nick Webber (u. a.) | Buch | Englisch | 2025 | Sidestone Press | EAN 9789464263893 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.…

  • Sprache: Englisch

    Verlag: Sidestone Press Nov 2025, 2025

    946426389X / 9789464263893

    • Hardcover
    • Print-on-Demand

    Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000

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    EUR 60,00 Versand 
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    Buch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary collection drawing on disciplines from literary and cultural studies through to evolutionary psychology, this book critically investigates many developments in video game cultures, technologies, practices, texts, paratexts, and genres. Through examining ideas such as narrative and time, gender and sexuality, ethics and affect, and technology and spaces, our authors aim to expand our shared understanding of video games, and the cultures and communities which surround them.The work presented here reflects authors at different points in their academic careers, and will appeal to a variety of readers, from those wanting to find out more about academic writing on video games, through to those with a focused scholarly interest in particular fields of enquiry. With sections addressing Queer Game Studies, Historical Game Studies, and Game Design Perspectives, alongside ideas of solidarity and kindness in video games, the collection speaks to numerous subfields within games research. The chapters within offer conclusions and recommendations for academics and other educators, for established and aspiring game designers, and for anyone interested in how games can be understood as meaningful contributors to our cultural lives.ContentsIntroduction: Exploring Cultural Horizons Old and NewNick Webber, Ewan Kirkland, René Schallegger and Felix SchnizSection I: Solidarity and Kindness in Video GamesOf Dead Heroes and Growing Networks: Crisis, Agency, and Solidarity in Canadian Video GamesRené SchalleggerCultivating kindness in the tiny MORPG Book of TravelsTan SchützSection II: Queer Game StudiesVideo Games as Safe Spaces: A Walking PerspectiveKseniia Harshina and Tom TucekThe Performance of Queer Identities in the Gameplay of Final Fantasy VII (1997) and Final Fantasy VII Remake (2020)Laura ArnottQueering the Walking Simulator - The Legacy of Gone HomeNicole KilzerSection III: Historical Game StudiesPlaying Resistance without Restrictions: Nazi Germany in Through the Darkest of TimesLydia KleinstückPlaying Time Capsules: Layered Temporalities in Gone Home and Return of the Obra DinnKristina Jevtic'Watch for fairies, fen-folk, and fiends'. An Authentic and Didactic Approach to Historical Xenophobia in Assassin's Creed: Valhalla's Multi-Cultural World of the Ninth CenturyTamara UrachSection IV: Game Design PerspectivesSimple and Choice Response Times of Females and Males Rating the Wilhelm Scream: An Important Null Result for Gaming Sound EngineersHermann Prossinger, Jakub Binter, Daniel ¿íha, Tomá Hladký and Silvia BoschettiEmbodied game play: Exploring human and non-human experiences through affective game design in What Remains of Edith Finch and Brothers - A Tale of Two SonsChristina ObmannContributor DetailsBooks on Demand GmbH, Überseering 33, 22297 Hamburg 178 pp. Englisch.…