Soft cover. Zustand: New. 1st Edition. This is a new first edition paperback copy, 397 pages, with index, pale green/cream spine.
Verlag: Oxford University Press OUP, 2021
ISBN 10: 0192897888 ISBN 13: 9780192897886
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 384 pages. 9.57x6.06x0.71 inches. In Stock.
Verlag: Oxford University Press|OUP Oxford, 2021
ISBN 10: 0192897888 ISBN 13: 9780192897886
Sprache: Englisch
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Kartoniert / Broschiert. Zustand: New. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Games Data Science delivers an excell.
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Verlag: Oxford University Press, GB, 2021
ISBN 10: 019289787X ISBN 13: 9780192897879
Sprache: Englisch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
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In den WarenkorbHardback. Zustand: New. Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
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In den WarenkorbHardcover. Zustand: Brand New. 384 pages. 9.45x6.42x0.91 inches. In Stock.
Verlag: Oxford University Press, GB, 2021
ISBN 10: 019289787X ISBN 13: 9780192897879
Sprache: Englisch
Anbieter: Rarewaves.com UK, London, Vereinigtes Königreich
EUR 170,53
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In den WarenkorbHardback. Zustand: New. Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.