Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
EUR 46,38
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9780123743282.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 53,06
Anzahl: 2 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 59,68
Anzahl: 2 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 64,96
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 376 pages. 9.10x7.40x0.90 inches. In Stock.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 60,66
Anzahl: 1 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 96,17
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 376 pages. 9.10x7.40x0.90 inches. In Stock.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Game Feel | A Game Designer's Guide to Virtual Sensation | Steve Swink | Taschenbuch | Morgan Kaufmann Game Design Books | Einband - flex.(Paperback) | Englisch | 2008 | Taylor & Francis | EAN 9780123743282 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Zustand: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 211,59
Anzahl: 10 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPrices, Columbia, MD, USA
Zustand: New.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 235,63
Anzahl: 10 verfügbar
In den WarenkorbZustand: New.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd Jul 2017, 2017
ISBN 10: 1138403253 ISBN 13: 9781138403253
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 56,07
Anzahl: 5 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 225,01
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. This item is printed on demand.