Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2019
ISBN 10: 0367151146 ISBN 13: 9780367151140
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Steve Rabins Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online Cutting-edge character behavior techiques for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Zustand: As New. Unread book in perfect condition.
Zustand: As New. Unread book in perfect condition.
Zustand: As New. Unread book in perfect condition.
Zustand: As New. Unread book in perfect condition.
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2019
ISBN 10: 0367151049 ISBN 13: 9780367151041
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Steve Rabins Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: Lucky's Textbooks, Dallas, TX, USA
Zustand: New.
Zustand: New.
Zustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 55,10
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 164.
Anbieter: California Books, Miami, FL, USA
Zustand: New.
Anbieter: California Books, Miami, FL, USA
Zustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 59,95
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 164.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 50,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 50,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 50,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 50,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. pp. 314.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2019
ISBN 10: 0367151146 ISBN 13: 9780367151140
Anbieter: Rarewaves USA, OSWEGO, IL, USA
Paperback. Zustand: New. Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online.
Zustand: New.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 55,00
Anzahl: 1 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,00
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,06
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,06
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Taylor and Francis Ltd, GB, 2019
ISBN 10: 0367151146 ISBN 13: 9780367151140
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 73,15
Anzahl: Mehr als 20 verfügbar
In den WarenkorbPaperback. Zustand: New. Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 55,00
Anzahl: 1 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
EUR 55,00
Anzahl: 1 verfügbar
In den WarenkorbPaperback / softback. Zustand: New. New copy - Usually dispatched within 4 working days.