Game programming gems von dickheiser mike (9 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

    Anbieter: Evergreen Goodwill, Seattle, WA, USAEvergreen Goodwill

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    hardcover. Zustand: Acceptable. Disc not included Pages include notes, underlining, or highlighting.

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

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    Hardcover. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

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    Hardcover. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

    Anbieter: BennettBooksLtd, Los Angeles, CA, USABennettBooksLtd

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    Hardcover. Zustand: New. In shrink wrap. Looks like an interesting title.

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

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    Hardcover. Zustand: new. New Copy. Customer Service Guaranteed.

  • Sprache: Englisch

    Verlag: Cengage Learning, Inc, Hingham, 2006

    1584504501 / 9781584504504

    • Hardcover
    • Erstausgabe

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    Hardcover. Zustand: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

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    UNK. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Charles River Media, 2006

    1584504501 / 9781584504504

    • Hardcover

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    Hardcover. Zustand: Brand New. hardback/cd-rom edition. 695 pages. 9.50x7.75x1.50 inches. In Stock.

  • Sprache: Englisch

    Verlag: Cengage Learning, Inc, Hingham, 2006

    1584504501 / 9781584504504

    • Hardcover
    • Erstausgabe

    Anbieter: AussieBookSeller, Truganina, VIC, AustralienAussieBookSeller

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    EUR 187,72

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    Hardcover. Zustand: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…