Game programming real projects von hobson matthew (5 Ergebnisse)

Autor: 
Titel: 
Mit der Detailsuche verfeinern

Optimieren Sie Ihre Suche

  • Bücher (5)

  • Neu (5)

bis

Benutzerdefinierte Preisspanne (EUR)

bis

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798184662749

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 27,84

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: Mehr als 20 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798184662749

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 25,50

    EUR 4,90 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently published, 2026

    9798184662749

    • Softcover
    • Print-on-Demand

    Anbieter: California Books, Miami, FL, USACalifornia Books

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 24,71

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: Mehr als 20 verfügbar

    Zustand: New. Print on Demand.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798184662749

    • Softcover
    • Print-on-Demand

    Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 28,03

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

    Paperback. Zustand: new. Paperback. C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from ScratchHave you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games? Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.You will not only write code-you will understand how and why it works inside a real-time environment.Inside this book, you will gain practical experience in: Designing and structuring a real-time game loop that controls all game behaviorHandling input systems for responsive and accurate player controlManaging memory and object lifecycles for bullets, enemies, and dynamic entitiesBuilding collision detection systems for both simple and multi-object interactionsImplementing physics-based movement, including gravity and velocity controlCreating grid-based systems for structured games like SnakeDeveloping level progression, scoring, and win/lose logicIntegrating multiple systems into a unified mini game engine architectureWhat makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798184662749

    • Softcover
    • Print-on-Demand

    Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 29,13

    EUR 43,62 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    Paperback. Zustand: new. Paperback. C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from ScratchHave you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games? Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.You will not only write code-you will understand how and why it works inside a real-time environment.Inside this book, you will gain practical experience in: Designing and structuring a real-time game loop that controls all game behaviorHandling input systems for responsive and accurate player controlManaging memory and object lifecycles for bullets, enemies, and dynamic entitiesBuilding collision detection systems for both simple and multi-object interactionsImplementing physics-based movement, including gravity and velocity controlCreating grid-based systems for structured games like SnakeDeveloping level progression, scoring, and win/lose logicIntegrating multiple systems into a unified mini game engine architectureWhat makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…