Anbieter: Books From California, Simi Valley, CA, USA
hardcover. Zustand: Very Good.
Hardcover. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Zustand: New.
Sprache: Englisch
Verlag: Sententia Publishing 9/22/2025, 2025
ISBN 10: 0990326276 ISBN 13: 9780990326274
Anbieter: BargainBookStores, Grand Rapids, MI, USA
Hardback or Cased Book. Zustand: New. GameChangers: Learning Experience Design Done Right. Book.
Zustand: As New. Unread book in perfect condition.
Zustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 66,84
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 68,23
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 79,79
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 436 pages. 7.00x1.31x10.00 inches. In Stock.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 74,13
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. GameChangers | Learning Experience Design Done Right | Jonathan Peters (u. a.) | Buch | Englisch | 2025 | Sententia Publishing | EAN 9780990326274 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet. so much of our training still looks like it did twenty years ago. Even when we 'embrace' recent technologies, we often use them to reinforce the same old instructional patterns. We plug modern tools into outdated thinking.Gamification is a prime example.When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.But this Community refused to stop there.The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.This anthology is their invitation to you.It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful.