Anbieter: California Books, Miami, FL, USA
Zustand: New.
Anbieter: Books From California, Simi Valley, CA, USA
hardcover. Zustand: Very Good.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 45,63
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Mispah books, Redhill, SURRE, Vereinigtes Königreich
EUR 107,59
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: New. New. book.
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 43,99
Anzahl: Mehr als 20 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 56,07
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. Print on Demand pp. 198.
Anbieter: Books Puddle, New York, NY, USA
Zustand: New. Print on Demand pp. 198.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
Zustand: New. PRINT ON DEMAND pp. 198.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book, entitled 'Gamification and Advanced Technology to Enhance Motivation in Education', contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. Motivation is the driving force behind many human activities, especially learning. Motivated students are ready to make a significant mental effort and use deeper and more effective learning strategies. Numerous studies indicate that playing promotes learning, since when fun pervades the learning process, motivation increases and tension is reduced. Therefore, games can be very powerful tools in the improvement of learning processes from three different and complementary perspectives: as tools for teaching content or skills, as an object of the learning project itself and as a philosophy to be taken into account when designing the training process. Each contributions presented in this book falls into one of these categories; that is to say, they all deal with the use of games or related technologies, and they all study how playing enhances motivation in education.
Anbieter: moluna, Greven, Deutschland
EUR 73,73
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnThis book, entitled Gamification and Advanced Technology to Enhance Motivation in Education , contains an editorial and a collection of ten research articles that highlight the use of gamification and other advanced technologies .
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Gamification and Advanced Technology to Enhance Motivation in Education | Buch | Gebunden | Englisch | 2020 | MDPI AG | EAN 9783039369706 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.