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Verlag: Packt Publishing 8/11/2023, 2023
ISBN 10: 1804610402 ISBN 13: 9781804610404
Sprache: Englisch
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guideKey Features: Master the art of developing cross-platform games Harness the power of Godot's node and scene system to design robust and reusable game objects Effortlessly and effectively integrate Blender into Godot to create powerful 3D games Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook Description:Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you're a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover game development techniques that you can apply to your projects.Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you'll have a strong foundation for future success with Godot 4.0 and you'll be well on your way to developing a variety of games.What You Will Learn: Get acquainted with the Godot game engine and editor if you're a beginner Explore the new features of Godot 4.0 Build games in 2D and 3D using design and coding best practices Use Godot's node and scene system to design robust, reusable game objects Use GDScript, Godot's built-in scripting language, to create complex game systems Implement user interfaces to display information Create visual effects to spice up your game Publish your game to desktop and mobile platformsWho this book is for:This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.Table of Contents Introduction to Godot 4.0 Coin Dash - Build Your First 2D Game Space Rocks: Build a 2D Arcade Classic with Physics Jungle Jump: Running and Jumping in a 2D Platformer 3D Minigolf: Dive into 3D by Building a Minigolf Course Infinite Flyer Next Steps and Additional Resources.
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In den WarenkorbPAP. Zustand: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly released version: 3.0. Godot 3.0 brings a large number of new features and capabilities that make it a stro.
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 591.
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage Godot's node and scene system to design robust, reusable game objectsIntegrate Blender easily and efficiently with Godot to create powerful 3D gamesBook DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learnGet started with the Godot game engine and editorOrganize a game projectImport graphical and audio assetsUse Godot's node and scene system to design robust, reusable game objectsWrite code in GDScript to capture input and build complex behaviorsImplement user interfaces to display informationCreate visual effects to spice up your gameLearn techniques that you can apply to your own game projects.