paperback. Zustand: Very Good. Crease on cover*.
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Ltd, London, 2018
ISBN 10: 1138484326 ISBN 13: 9781138484320
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Wolfgang Engels GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Zustand: As New. Unread book in perfect condition.
Zustand: New.
Sprache: Englisch
Verlag: Taylor & Francis Inc, Natick, 2018
ISBN 10: 0815382472 ISBN 13: 9780815382478
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Wolfgang Engels GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on the rendering techniques of global illumination. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
EUR 54,52
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 231.
Zustand: As New. Unread book in perfect condition.
Zustand: As New. Unread book in perfect condition.
Zustand: New. pp. 231.
Zustand: As New. Unread book in perfect condition.
Zustand: As New. Unread book in perfect condition.
Sprache: Englisch
Verlag: Taylor & Francis Inc, Natick, 2018
ISBN 10: 0815390750 ISBN 13: 9780815390756
Anbieter: Grand Eagle Retail, Bensenville, IL, USA
Paperback. Zustand: new. Paperback. Wolfgang Engels GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 55,73
Anzahl: 10 verfügbar
In den WarenkorbZustand: New.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 54,93
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In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 65,60
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In den WarenkorbZustand: New. pp. 308.
EUR 65,60
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In den WarenkorbZustand: New. pp. 510.
Zustand: New.
Zustand: New.
Zustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 66,12
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In den WarenkorbZustand: New. pp. 341.
Zustand: As New. Unread book in perfect condition.
Zustand: New. pp. 341.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 59,84
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In den WarenkorbZustand: New.
Zustand: As New. Unread book in perfect condition.
Zustand: New. pp. 244.
Zustand: New. pp. 308.
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes Königreich
EUR 62,45
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In den WarenkorbZustand: As New. Unread book in perfect condition.
EUR 64,77
Anzahl: 10 verfügbar
In den WarenkorbZustand: As New. Unread book in perfect condition.