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  • Module. Zustand: Fine. Troll Lord Games Fantasy Adventures (Troll Lord Games) (d20) Heart of Glass, The (EX)Manufacturer: Troll Lord GamesProduct Line: Fantasy Adventures (Troll Lord Games) (d20)Type: ModuleCode: TLG1801Copyright Date: 2002Author: Stephen Chenault, Todd GreyPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon the shores of Ihlsa lie the Sea Towns, old burgs polluted by the pestilence of evil. Thieves battle for their streets, while assassins stalk their midnight aisles. Only the valiant can penetrate the darkness, upset the plans of an undead lord, and retrieve the artifact he so ardently desires, the Heart of Glass. The Companion Book contains a complete adventure for characters of levels 2 to 3, and details the complete fantasy setting of the Sea Towns of Ihlsa, ready for play in the epic World of Erde or for placement in any homebrew setting.

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    Module. Zustand: Very Good. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Heart of Glass, The (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG8314Copyright Date: 2009Author: Stephen Chenault, Todd GrayPage Count: 66Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Heart of Glass is an adventure setting for fantasy role play. The module is designed for a group of 3-6 characters of levels 3-5.The Paladin sighed, looking to the ground. âI would not bring this upon you. If I could, I would suffer your damnation!â He shook his head, âBut. there is nothing else that we may do.âMalcom of Helliwell turned away. âYouâre a bastard. But of course you know this.â He looked to his hands. Wrinkles and bones, they no longer bore the strength to wield a blade or heft a shield. How had this come to pass, he mused, his youth stolen in so few years? In days he aged months; in months, years. There was no doubt some eldritch magic involved, somehow involved with the wars. He stood upon the brink of death, and he knew it.And now they needed him. They needed his life prolonged for some spell or some such. Somehow he was the key.âHow long do I have, mage?âThe old wizard shook his head. His voice was cool and calm, âA day, two at the most. You either take Sagramoreâs way or we bury you and the power you carry.âThe Sea Towns sprawl along the coastal region until their streets and alleys intermingle and none could say where one leaves off and the other begin. The streets are narrow, the markets kept small if plentiful, and alleys twist and wound their ways between hosts of rickety buildings. As for the buildings, they range from one to three stories high, but some were scrap the sky with six floors. Alleys twist upon the rooftops as the buildings crush together in the tight confines of the coastal plain. The whole landscape is a dark twisted forest of tunneled streets, alleys, homes, arches, shops and markets. This is the Heart of Glass.The Heart of Glass is a dark adventure that pits the party against thieves, assassins and other denizens of the night. It takes place in the back alleys and abandoned neighborhoods of the Sea Towns of Ihlsa. There, amidst the twisted, jumbled streets of the Three Cities, one can buy anything, or anybody, for a price. The party must penetrate this reclusive world, and unravel its mysteries in order to upset the plans of Malcom of Helliwell and retrieve the magical artifact which he so ardently desires.The adventure takes place in the Sea Towns of Ihlsa: Ra-veen, Nochi and Capayrnha. Portions of each town are detailed, including economy, government, persons of note, guilds, and places of interest. The adventure, the events surrounding the magical Heart of Glass, provides a backdrop to the towns, and serves to introduce both the CK and Players to what should develop into a fun and robust setting that offers many nights of enjoyment and play.

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    Softcover. Zustand: new. War is brewing between the thieves of the NachtKrichen guild and the Freelancers. 'Tis said that the Crna Ruk assassins, those faceless minions of the horned god, are pulling the strings. And not least, there are reports that the Undead have come to Ihlsa. It is in this marlstrom that the party must survive. They must penetrate this reclusive dark world to unravel its mysteries, and if able, to upset the plans of the Lords of Helliwell and retrieve the magical artifact which he so ardently desires, the Heart of Glass. This d20 system Setting Adventure though designed for 4-6 characters of levels 8-9 is playable at any level in any setting.

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    Softcover. Zustand: Good. Book and Map. War is brewing between the thieves of the NachtKrichen guild and the Freelancers. 'Tis said that the Crna Ruk assassins, those faceless minions of the horned god, are pulling the strings. And not least, there are reports that the Undead have come to Ihlsa. It is in this marlstrom that the party must survive. They must penetrate this reclusive dark world to unravel its mysteries, and if able, to upset the plans of the Lords of Helliwell and retrieve the magical artifact which he so ardently desires, the Heart of Glass. This d20 system Setting Adventure though designed for 4-6 characters of levels 8-9 is playable at any level in any setting.