Softcover. Zustand: Très bon. Ancien livre de bibliothèque. Légères traces d'usure sur la couverture. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Slight signs of wear on the cover. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
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In den WarenkorbZustand: New. pp. 272.
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In den WarenkorbZustand: New. pp. 272 Illus.
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In den WarenkorbZustand: New. pp. 272.
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd Of course, but you'll need more than a great idea and flawless code¿an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind¿social networking app, game, or reference tool¿you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better resultsJoachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhoneFormer Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, BrightkiteDavid Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarityCraig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and ZentominoTim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT VocabLong-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design AwardFlash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhoneJürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screenEddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow ReportCombined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 272 pp. Englisch.
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In den Warenkorb
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 350 pages. 9.20x7.40x0.90 inches. In Stock.
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Only book to show iPhone User Interface Design in full-color with detailed explanations Learn by example from 10 of the most successful iPhone developers The fastest way to learn how to create iPhone applications that users real.
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In den Warenkorbpaperback. Zustand: New. Paperback. Pages Number: 212 Language: Chinese. Publisher: Posts Telecom Press Pub. Date: 2011 -.
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
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In den WarenkorbZustand: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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In den Warenkorbpaperback. Zustand: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbPaperback. Zustand: Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Verlag: CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1542608562 ISBN 13: 9781542608565
Sprache: Englisch
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In den WarenkorbPaperback. Zustand: Brand New. 156 pages. 9.25x7.50x0.36 inches. This item is printed on demand.
Verlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Sprache: Englisch
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 504.
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In den WarenkorbZustand: New. New.