Light field sampling (12 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Morgan & Claypool, 2006

    1598290762 / 9781598290769

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    Soft Cover. Zustand: Very Good. Ex-library with the usual features. Library label on front cover. The interior is clean and tight. Binding is good. Cover shows light wear. Ex-Library.

  • Sprache: Englisch

    1598293907 / 9781598293906

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  • Sprache: Englisch

    Verlag: Springer, 2007

    3031011139 / 9783031011139

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  • Sprache: Englisch

    Verlag: Morgan and Claypool Publishers, Estados Unidos, 2016

    1598290762 / 9781598290769

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    Tapa Blanda. Zustand: Bien. Colección Synthesis Lectures on Image, Video & Multimedia Processing'. Tapa blanda. Muy ilustrado. 9781598290769. Morgan and Claypool Publishers. Estados Unidos. 2016. 24x19 centímetros. 95 páginas. Tapa blanda. Estado=Bien. Inglés.

  • Sprache: Englisch

    Verlag: Springer, 2007

    3031011139 / 9783031011139

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    Taschenbuch. Zustand: Neu. Light Field Sampling | Cha Zhang (u. a.) | Taschenbuch | Synthesis Lectures on Image, Video, and Multimedia Processing | xcviii | Englisch | 2007 | Springer | EAN 9783031011139 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Sprache: Englisch

    Verlag: Springer, 2007

    3031011139 / 9783031011139

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  • Sprache: Englisch

    Verlag: Springer, 2007

    3031011139 / 9783031011139

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  • Sprache: Englisch

    Verlag: Springer International Publishing Dez 2007, 2007

    3031011139 / 9783031011139

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    Taschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum, we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering and the ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically. 104 pp. Englisch.

  • Sprache: Englisch

    Verlag: Springer, 2007

    3031011139 / 9783031011139

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  • Sprache: Englisch

    Verlag: Palgrave Macmillan, 2007

    3031011139 / 9783031011139

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    Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.

  • Sprache: Englisch

    Verlag: Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2007

    3031011139 / 9783031011139

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    Zustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in t.

  • Sprache: Englisch

    Verlag: Springer, Springer Dez 2007, 2007

    3031011139 / 9783031011139

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    Taschenbuch. Zustand: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 104 pp. Englisch.