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In den WarenkorbHardback. Zustand: New. This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives.With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import.
Hardcover. Zustand: new. Hardcover. This collection, arriving in the wake of the 25th anniversary of 1998s Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives.With the conclusion of Hideo Kojimas Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the gamessuch as sexuality and queerness, rhetoric and ethics, and subjectivity and embodimentwhile also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries rich cultural and disciplinary import. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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In den WarenkorbHardback. Zustand: New. This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives.With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import.
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Buch. Zustand: Neu. Neuware - This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives.With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import.
Verlag: Bloomsbury Academic, 2025
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - High Quality Content by WIKIPEDIA articles! Big Boss is a recurring fictional character from Konami's Metal Gear video game franchise. He is first introduced in the original Metal Gear as the commanding officer of protagonist Solid Snake, only to be revealed as the leader of the enemy forces as well, a role he would resume in Metal Gear 2: Solid Snake. Big Boss would play a key role in the backstory of the series beginning with the first Metal Gear Solid, where he is revealed to be the genetic father of Solid Snake and his clone brothers, Liquid and Solidus. In addition to his role in the sequels, Big Boss also appears as the protagonist in a series of prequels set before the events of the original Metal Gear, where he is depicted as an American covert operative codenamed Naked Snake, the partial namesake of Solid Snake and his brothers. As Naked Snake, the character is voiced by Akio in Japanese and David Hayter in English. In his appearance in Metal Gear Solid 4: Guns of the Patriots, Big Boss was voiced by Chikao u014ctsuka in the Japanese version and Richard Doyle in the English version.
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Metal Gear is a critically acclaimed series of stealth games created by Hideo Kojima and developed and published by Konami. In the series, the player takes control of a Special Forces Operative (Solid Snake in most games) repeatedly facing off against the latest incarnation of the eponymous superweapon 'Metal Gear'; a bipedal walking tank with nuclear launching capabilities. The series is famous for pioneering the stealth game genre, for its lengthy cinematic cut scenes, intricate storylines and its exploration of the nature of politics, warfare, environmentalism, censorship, genetic engineering, artificial intelligence, loyalty, reality, subjective vs. universal truths and other philosophical themes. The series has accumulated great success, selling over 26.5 million copies.
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In den WarenkorbHardcover. Zustand: new. Hardcover. This collection, arriving in the wake of the 25th anniversary of 1998s Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives.With the conclusion of Hideo Kojimas Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the gamessuch as sexuality and queerness, rhetoric and ethics, and subjectivity and embodimentwhile also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries rich cultural and disciplinary import. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Taschenbuch. Zustand: Neu. Metal Gear Solid 4: Guns of the Patriots | Stealth game, Video game, Kojima Productions, PlayStation 3, Metal Gear (series), Hideo Kojima, Metal Gear Solid, Metal Gear, Game of the Year, GameSpot | Frederic P. Miller (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130666620 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
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Taschenbuch. Zustand: Neu. Big Boss (Metal Gear) | Konami, Metal Gear (series), Solid Snake, Metal Gear 2: Solid Snake, Backstory, Metal Gear Solid | Fabian Kapila | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786131637865 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Taschenbuch. Zustand: Neu. Characters in the Metal Gear series | Metal Gear, Metal Gear 2: Solid Snake, MSX, Metal Gear Solid, PlayStation, Metal Gear Solid 3: Snake Eater, PlayStation 2, Metal Gear Solid: Portable Ops | Frederic P. Miller (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130246259 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Taschenbuch. Zustand: Neu. Metal Gear (Series) | Stealth game, Hideo Kojima, Video game developer, Video game publisher, Konami, Solid Snake, Eponymous, Metal Gear (weapon) | Adriaan Germain | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786131650055 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Verlag: OmniScriptum, 2026
ISBN 10: 6134763543 ISBN 13: 9786134763547
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Metal Gear Solid Mobile | Metal Gear (Series), Ideaworks Game Studio, Age of Empires III | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786134763547 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
Verlag: Omniscriptum
ISBN 10: 613640477X ISBN 13: 9786136404776
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Verlag: Omniscriptum
ISBN 10: 6136404893 ISBN 13: 9786136404899
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
Verlag: Omniscriptum
ISBN 10: 6134763543 ISBN 13: 9786134763547
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
Verlag: Omniscriptum
ISBN 10: 6134763594 ISBN 13: 9786134763592
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Taschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. Metal Gear AcidMobile (rendered METAL GEAR AC!D MOBILE) is a video game developed byKojima Productions for mobile phones. Although it is part of the MetalGear series, it is not part of the main series. There are two versionsof the game; a 2D version called Metal Gear Acid Mobile and a 3D versioncalled Metal Gear Acid Mobile 3D. The game is a cut-down remake of theMetal Gear Acid on the PSP, with some missions and characters removed.