Verlag: Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Sprache: Englisch
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Verlag: Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Sprache: Englisch
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In den WarenkorbZustand: Good. 4th. Used book that is in clean, average condition without any missing pages.
Verlag: Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Sprache: Englisch
Anbieter: Better World Books: West, Reno, NV, USA
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In den WarenkorbZustand: Good. 4th. Used book that is in clean, average condition without any missing pages.
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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In den WarenkorbZustand: good. This book is in good condition. The cover has minor creases or bends. The binding is tight and pages are intact. Some pages may have writing or highlighting.
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Verlag: Packt Publishing 9/28/2018, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
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In den WarenkorbPaperback or Softback. Zustand: New. OpenGL 4 Shading Language Cookbook 1.77. Book.
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Verlag: Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Sprache: Englisch
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In den WarenkorbZustand: Very Good. 9th Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Verlag: Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Sprache: Englisch
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Verlag: Packt Publishing 12/24/2013, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Sprache: Englisch
Anbieter: BargainBookStores, Grand Rapids, MI, USA
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In den WarenkorbPaperback or Softback. Zustand: New. OpenGL 4 Shading Language Cookbook - Second Edition: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be c 1.49. Book.
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Verlag: Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Sprache: Englisch
Anbieter: Rarewaves USA, OSWEGO, IL, USA
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In den WarenkorbPaperback. Zustand: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 52,12
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In den WarenkorbZustand: New. In.
Verlag: Packt Publishing 2018-09-28, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Sprache: Englisch
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 50,55
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In den WarenkorbPaperback. Zustand: New.
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EUR 44,89
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In den WarenkorbSoft cover. Zustand: As New. As new copy. A tight, bright, and clean copy with no inscriptions and no annotations/notes. No creasing to spine/cover or foxing to pages. Fantastic condition book. 453pp. (19x23.5cm). Please contact us for any more information.
Verlag: Packt Publishing, Limited, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Sprache: Englisch
Anbieter: Books Puddle, New York, NY, USA
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In den WarenkorbZustand: New. pp. 394.
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In den WarenkorbZustand: As New. Unread book in perfect condition.
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EUR 56,85
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In den WarenkorbZustand: New. In.
Verlag: Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Sprache: Englisch
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes Königreich
EUR 72,89
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In den WarenkorbPaperback. Zustand: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Anbieter: Chiron Media, Wallingford, Vereinigtes Königreich
EUR 55,31
Währung umrechnenAnzahl: 10 verfügbar
In den WarenkorbPF. Zustand: New.
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EUR 55,23
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In den WarenkorbZustand: As New. Unread book in perfect condition.