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In den WarenkorbZustand: New. pp. 558.
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In den WarenkorbPaperback. Zustand: Brand New. new edition. 450 pages. 9.25x7.50x1.50 inches. In Stock.
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In den Warenkorbpaperback. Zustand: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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In den WarenkorbZustand: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamic.
Verlag: SPRINGER A PR SHORT Okt 2011, 2011
ISBN 10: 1430236744 ISBN 13: 9781430236740
Sprache: Englisch
Anbieter: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Deutschland
EUR 47,03
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In den WarenkorbTaschenbuch. Zustand: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. 558 pp. Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 54,70
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In den WarenkorbTaschenbuch. Zustand: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Verlag: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2011
ISBN 10: 1430236744 ISBN 13: 9781430236740
Sprache: Englisch
Anbieter: THE SAINT BOOKSTORE, Southport, Vereinigtes Königreich
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In den WarenkorbPaperback / softback. Zustand: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1011.
Anbieter: Biblios, Frankfurt am main, HESSE, Deutschland
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In den WarenkorbZustand: New. PRINT ON DEMAND pp. 558.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 72,52
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In den WarenkorbZustand: New. Print on Demand pp. 558 Illus.