Professional gameplay programming unity von lebedev anthony (5 Ergebnisse)

- Softcover
Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 54,69
Versand gratisVersand innerhalb von USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 50,21
EUR 5,85 VersandVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
- Print-on-Demand
Anbieter: California Books, Miami, FL, USACalifornia Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 50,32
Versand gratisVersand innerhalb von USAAnzahl: Mehr als 20 verfügbar
Zustand: New. Print on Demand.

- Softcover
- Print-on-Demand
Anbieter: Grand Eagle Retail, Bensenville, IL, USAGrand Eagle Retail
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 55,24
Versand gratisVersand innerhalb von USAAnzahl: 1 verfügbar
Paperback. Zustand: new. Paperback. Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a comprehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.Inside this book, you'll learn how to: Design scalable gameplay architectures that support long-term developmentApply SOLID principles, design patterns, and clean code practices to Unity projectsBuild modular systems for input, character movement, combat, AI, game state, and persistenceReduce coupling through ScriptableObject architecture, event-driven design, and dependency managementCreate flexible, data-driven gameplay systems that are easier to extend and maintainDevelop multiplayer-ready architectures using Unity's modern networking stackOptimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and BurstBuild professional production pipelines with automated testing, editor tooling, build automation, and deployment workflowsAlong the way, you'll build: A professional Unity 6 project architecture designed for real-world game developmentComplete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generationReusable architectural frameworks and engineering patterns that can be applied across projects of any sizeWhether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
- Print-on-Demand
Anbieter: CitiRetail, Stevenage, Vereinigtes KönigreichCitiRetail
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 55,24
EUR 43,15 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Paperback. Zustand: new. Paperback. Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a comprehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.Inside this book, you'll learn how to: Design scalable gameplay architectures that support long-term developmentApply SOLID principles, design patterns, and clean code practices to Unity projectsBuild modular systems for input, character movement, combat, AI, game state, and persistenceReduce coupling through ScriptableObject architecture, event-driven design, and dependency managementCreate flexible, data-driven gameplay systems that are easier to extend and maintainDevelop multiplayer-ready architectures using Unity's modern networking stackOptimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and BurstBuild professional production pipelines with automated testing, editor tooling, build automation, and deployment workflowsAlong the way, you'll build: A professional Unity 6 project architecture designed for real-world game developmentComplete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generationReusable architectural frameworks and engineering patterns that can be applied across projects of any sizeWhether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…